While troubleshooting recent less-table editing experiences, I observed something which appears as a bug to me, and which I wonder might be contributing to the instability.
The Observation:
When an audio bus has the Vegas REVERB effect on it and playback stops, the effect appears to keep processing (as observed on the track's meters).
The Theory:
Because it's still processing the effects, when quickly stopping or starting playback there is a process clash which happens as it waits for the previous thread to finish. (OK.. I really don't know what I'm saying here, but .. just consider it could cause a problem?)
Reproducing:
- Add an event with audio track
- Add an audio bus. Add the REVERB effect to it and select something with lasting decay (like Cathedral default)
- Set the event's audio track to use that bus
- Play and stop video playback. When stopped, you'll still see the meters ramp down on the audio bus. If you have the same REVERB effect on an audio track, it does not behave this way and properly stops instantly when playback stops. It only seems to happen on the audio bus.
Here is a video demonstrating the behavior: