So I recently recorded a video with OBS in 120fps, in my files it says that the video is 120frames/second However, when I import this same video into Vegas it says the video is 100fps Anyone know how to fix this? I use Vegas Pro 16 Build 248 These are my project properties
Strange. Then please try again with the current build 424 of Vegas Pro. If this doesn't solve the issue it would be helpful to offer such a sample clip for download.
Strange. Then please try again with the current build 424 of Vegas Pro. If this doesn't solve the issue it would be helpful to offer such a sample clip for download.
Upgrading to a newer build fixed the issue thank you so much
Are you using the added frames for slow motion? If not, there isn't really any gain in recording at higher frame rates, so you can gain a lot of system performance by not doing that.
Are you using the added frames for slow motion? If not, there isn't really any gain in recording at higher frame rates, so you can gain a lot of system performance by not doing that.
@zeltix I'm confused, and always looking to learn. Would you mind explaining how you get an improvement for resample or motion blur on 120 fps source media being rendered to 60 fps?
@zeltix I'm confused, and always looking to learn. Would you mind explaining how you get an improvement for resample or motion blur on 120 fps source media being rendered to 60 fps?
Well I don't know the exact reason but I know that it creates "blur frames" I guess you could call it and gives it a smoother motion blur look This is a really good example I found (It's like having a 120hz monitor and a 60hz monitor, the 120 looks way smoother)
This process works better (in the meaning of more visible resampling or bluring) vice versa, e.g. if you upsample 30 fps to 60 fps. You would only record at 120 fps to create slomos without any resampling or bluring.
You should also be able to get the same effect by doing a "force resample" in project settings, then it will resample even the 60fps content and apply the motion blur to it, which is actually an effect that causes most of us to disable resampling. Recording at 120fps, Vegas is basically throwing away half the frames and resampling the rest. The above step should remove the need for 120fps all together to get the same effect.
You should also be able to get the same effect by doing a "force resample" in project settings, then it will resample even the 60fps content and apply the motion blur to it, which is actually an effect that causes most of us to disable resampling. Recording at 120fps, Vegas is basically throwing away half the frames and resampling the rest. The above step should remove the need for 120fps all together to get the same effect.
It's also worth noting that in both images in the video you posted, they have it slowed down 2x, so you are really seeing 30fps on the left and the full 60 on the right. In reality, it shouldn't make any difference at all between 60fps without resampling and 60fps with it, other than losing quality on the resampled one due to motion blur (that may be adding onto the motion blur already in the game).
Computer monitors running games and using display port or HDMI 2.1 can go up to native 120hz, and so it is possible to see an advantage there, but Vegas only edits at 60fps, youtube and other streaming services only stream at 60fps, and just about every tv on the market that isn't a gaming PC monitor can only do 60fps natively without upscale, so you shouldn't see any difference by adding this resampling in.