Capping FPS

zeltix wrote on 5/19/2019, 12:22 PM

So I recently recorded a video with OBS in 120fps, in my files it says that the video is 120frames/second
However, when I import this same video into Vegas it says the video is 100fps
Anyone know how to fix this?
I use Vegas Pro 16 Build 248
These are my project properties
 

Comments

j-v wrote on 5/19/2019, 12:41 PM

What is it what you want to do with those files?
And it is better for all kind of things to upgrade the program to build 424

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zeltix wrote on 5/19/2019, 12:44 PM

What is it what you want to do with those files?
And it is better for all kind of things to upgrade the program to build 424

I wanted to upload the video in 60fps and recorded in 120fps for resample, and I will definitely upgrade my build

Marco. wrote on 5/19/2019, 12:54 PM

See what properties MediaInfo reports.

zeltix wrote on 5/19/2019, 1:12 PM

See what properties MediaInfo reports.


This is what it says

Marco. wrote on 5/19/2019, 1:25 PM

Strange. Then please try again with the current build 424 of Vegas Pro. If this doesn't solve the issue it would be helpful to offer such a sample clip for download.

zeltix wrote on 5/19/2019, 1:57 PM

Strange. Then please try again with the current build 424 of Vegas Pro. If this doesn't solve the issue it would be helpful to offer such a sample clip for download.

Upgrading to a newer build fixed the issue thank you so much

j-v wrote on 5/19/2019, 2:04 PM

👍

met vriendelijke groet
Marten

Camera : Pan X900, GoPro Hero7 Hero Black, DJI Osmo Pocket, Samsung Galaxy A8
Desktop :MB Gigabyte Z390M, W11 home version 24H2, i7 9700 4.7Ghz,16 DDR4 GB RAM, Gef. GTX 1660 Ti with driver
566.14 Studiodriver and Intel HD graphics 630 with driver 31.0.101.2130
Laptop  :Asus ROG Str G712L, W11 home version 23H2, CPU i7-10875H, 16 GB RAM, NVIDIA GeForce RTX 2070 with Studiodriver 576.02 and Intel UHD Graphics 630 with driver 31.0.101.2130
Vegas software: VP 10 to 22 and VMS(pl) 10,12 to 17.
TV      :LG 4K 55EG960V

My slogan is: BE OR BECOME A STEM CELL DONOR!!! (because it saved my life in 2016)

 

fr0sty wrote on 5/19/2019, 3:09 PM

Are you using the added frames for slow motion? If not, there isn't really any gain in recording at higher frame rates, so you can gain a lot of system performance by not doing that.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

zeltix wrote on 5/19/2019, 3:20 PM

Are you using the added frames for slow motion? If not, there isn't really any gain in recording at higher frame rates, so you can gain a lot of system performance by not doing that.

No, for resample or a motion blur type effect

Eagle Six wrote on 5/19/2019, 3:56 PM

@zeltix I'm confused, and always looking to learn. Would you mind explaining how you get an improvement for resample or motion blur on 120 fps source media being rendered to 60 fps?

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zeltix wrote on 5/19/2019, 4:14 PM

@zeltix I'm confused, and always looking to learn. Would you mind explaining how you get an improvement for resample or motion blur on 120 fps source media being rendered to 60 fps?

Well I don't know the exact reason but I know that it creates "blur frames" I guess you could call it and gives it a smoother motion blur look This is a really good example I found
(It's like having a 120hz monitor and a 60hz monitor, the 120 looks way smoother)

Marco. wrote on 5/19/2019, 4:19 PM

This process works better (in the meaning of more visible resampling or bluring) vice versa, e.g. if you upsample 30 fps to 60 fps. You would only record at 120 fps to create slomos without any resampling or bluring.

fr0sty wrote on 5/19/2019, 9:37 PM

You should also be able to get the same effect by doing a "force resample" in project settings, then it will resample even the 60fps content and apply the motion blur to it, which is actually an effect that causes most of us to disable resampling. Recording at 120fps, Vegas is basically throwing away half the frames and resampling the rest. The above step should remove the need for 120fps all together to get the same effect.

Last changed by fr0sty on 5/19/2019, 9:38 PM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

zeltix wrote on 5/19/2019, 9:40 PM

You should also be able to get the same effect by doing a "force resample" in project settings, then it will resample even the 60fps content and apply the motion blur to it, which is actually an effect that causes most of us to disable resampling. Recording at 120fps, Vegas is basically throwing away half the frames and resampling the rest. The above step should remove the need for 120fps all together to get the same effect.

Ok I will try that thanks

fr0sty wrote on 5/19/2019, 10:00 PM

It's also worth noting that in both images in the video you posted, they have it slowed down 2x, so you are really seeing 30fps on the left and the full 60 on the right. In reality, it shouldn't make any difference at all between 60fps without resampling and 60fps with it, other than losing quality on the resampled one due to motion blur (that may be adding onto the motion blur already in the game).

Computer monitors running games and using display port or HDMI 2.1 can go up to native 120hz, and so it is possible to see an advantage there, but Vegas only edits at 60fps, youtube and other streaming services only stream at 60fps, and just about every tv on the market that isn't a gaming PC monitor can only do 60fps natively without upscale, so you shouldn't see any difference by adding this resampling in.

Last changed by fr0sty on 5/19/2019, 10:02 PM, changed a total of 2 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)