Changes to the basic editor finally??

Comments

FrigidNDEditing wrote on 9/13/2006, 9:39 PM
Do you guys know how long it takes to actually DO this stuff you're talking about. I would put money on it taking a solid 2-3 years for just some of it, or a MAJOR boost to the programming team. Something like a dedicated team of several skilled programmers working full time on just Vegas for something like a year and some beta testing time etc...

These are great ideas, but it's enough work that I would bet you would have to expect to wait QUITE a while. Re-writing from the ground up an integral portion of software within a while can take some SERIOUS time. Mind you I'm not a coder, but I'm not entirely ignorant either.

oh - and I like the ideas, I think sony should do it :)

Dave
craftech wrote on 9/14/2006, 4:19 AM
Do you guys know how long it takes to actually DO this stuff you're talking about. I would put money on it taking a solid 2-3 years for just some of it, or a MAJOR boost to the programming team.
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Dave,

They have had time since Vegas 2 to improve the credit roll generator. Do you need a huge programming team to add a basic drop shadow to the letters or a simplified method of adjusting the speed of the roll?

Same goes for the titler, another long standing joke.

No, this is a simple matter after this many years of not really caring. The reason I haven't "upgraded" past Vegas 4 has ZERO to do with the cost which is more than reasonable.

John

The smartest thing Sony has done to date has been to encourage and maintain this forum. That is why I would never switch to another software for editing. I could never hope to find another forum with people as wonderful as all of you are.
JHendrix wrote on 9/14/2006, 6:32 AM
why no folder tracks or transfer of tracks and buses between sessions without veg import
rmack350 wrote on 9/14/2006, 8:05 AM
In terms of the prerendering? Yah, I'd expect it to span a couple of releases, and of course I don't really know what's practical within what already exists.

For a start, I can think of three things to help prerenders and they probably wouldn't be too major (and ought to get done in a point release asap).
--Add a pref to the project properties to indicate the preferred prerender format, and include generalized warnings for those that require RAID to work properly. Settings could be (Ask), (DV), (Sony YUV), (Uncompressed), (Other AVI). The idea is to start getting people to think about it ahead of time, because what's the point of doing DV25 prerenders if you will output to a 4:2:2 format?
--Internally treat prerenders as if they were on a track and make them subject to ripple edits. Don't give users access to the track.
--Run some lightweight prerender verification in the background after it gets moved by a ripple.

Currently, Vegas prerenders regions of the timeline rather than content on the timeline. So if I prerender from 00:00:48;10 to 00:00:58;10 and the content ripples down the timeline, the timeline at that range has changed and the prerender is lost. So, If that's what Vegas is going to do, then it needs to ripple the prerenders when it can. Similarly, if I Split everything at a point, the prerender should split too.

Rob Mack
FrigidNDEditing wrote on 9/14/2006, 10:15 AM
John, I wasn't talking so much about just adding the drop shadow or changing the way velocity is done, I was talking more about totally re-writing the titling software, and making pre-rendering/ramrendering work the way everyone was talking.

The two things that you said could probably be done within a letter release if there wasn't too much else being done, however They do bundle a titler in there, and more than likely say, if you want to do more with titles then just use the software we got you included (granted that plugin is really kind of attrocious [spelling?]).

Dave
BrianStanding wrote on 9/14/2006, 10:48 AM
I don't use pre-renders much with Vegas, although I used to back in the bad old days when I used Premiere 6.0. Usually, for the limited FX work that I do, Vegas' preview is good enough for my purposes.

So, please enlighten me. Why would you choose to use pre-renders over rendering to a new track? This seems like a much more durable option that is not subject to the problems you describe.

Forgive me if this is a dumb question.