I insert a velocity envelope on a video clip and change the speed of the clip but the audio remains the same speed therefore throwing off the sync of the audio to video...how do I get the audio to slow down and speed up along with the video?
that's exactly my question...I realize that there is no velocity envelope for audio and that you CAN timestretch audio but one would think that when you import a video clip, the audio would be linked to the clip...it seems that VV automatically seperates the audio and video as if they never had anything to do with each other...I figured the video and audio would be linked until otherwise specified...at least that's how it should be...hmmmm...maybe that's something that will be incorporated in VV3 (fingers crossed)...
I've been playing with Vegas and I finally figured out how to get the audio to follow the video...it's kind of a tedious process if you want a lot of speed changes...first off, you put the cursor to the end of an event as if you were going to trim it...but you hit cntrl button and a little zig zaggy line appears underneath the normal trim symbol....when you adjust the event with this tool it actually speeds up or slows down the event according to which way you go...now when you've determined the length of the video just do the same with the audio and snap it to the end of the video event...it will pitch up or down accordingly...to do speed changes just split the event and change the length of the split event to slow it down or speed it up...that's the process...
It is really really difficult to do a good sounding audio velocity envelope.
I absolutely agree it would be a nice tool, but if it were easy it would have been done long ago. This is not something we "forgot" in Vegas 2, and I wouldn't get my hopes up for this to appear in Vegas 3.
I don't think it would be that difficult to make a good sounding audio envelope unless you were actually time stretching the audio...when you do that you lose quality with extremely sped up and slowed down audio (when the pitch doesn't change) but if the audio is just pitching up and down it seems pretty simple...essentially, the technique I explained DOES just that but it's just a tedious process...really, there is not much of a need for an audio velocity envelope...you should just have the option of having the respective audio follow the velocity envelope...