I'm looking for general feedback on the topic, maybe some tips or what not.
Till recently I did little color correction in Vegas Video. Till a couple of days ago, when I decided to give Vegas 4 a chance on one of bad clips. Very dark footage with a definite color shift. I know, I should use proper lighting, etc. Just it's not always possible.
First thing to do is to apply Levels filter. But this time adjusting all channels simultaneously did not produce good enough result. So I had to work on each channel individually. There I discovered that in order to do that I had to add filter three times (R, G, B). No problem, switching between filters is no different from selecting in dropdown list. Plus I can turn off individual channel adjustments. But does not it add significant overhead of passing video buffer from filter to filter? Anyway, strange design, and very different from Color Curves (multiple channels in one filter).
Tweaking three channels by eye is futile exercise, I need numbers or some hard visual cues. So I open Histogram window (wonder, how would you use Levels in Vegas Video 3 where there is no histogram window), select Luminance, R, G, B. I can read offsets for headroom and footroom on each channel. Good. Back to Levels filter. Oops, here numbers are 0.0 to 1.0 (in Histogram 0 to 255). I can still do things with immediate visual feedback on Histogram window. But Levels filter definitely needs some improvements (like operating same units).
Ok, maybe I could do it with Color Curves? They are mapping input levels to output too. Plus you can remap midtones and even make mapping nonlinear. Not so fast. Again some numeric input and readings would be nice (in proper units).
So, it's a fair amount of guesswork and hence takes longer than it really should. After about half an hour it was pretty close to what I wanted.
Forgive me for mentioning Adobe Premiere here, using Levels filter in it I was able to quickly adjust all channels and get almost perfect result in under 2 minutes. No real real-time visual feedback there but having Levels controls and histogram in the same window is equivalent to numerically precise operations. And that's all that needed.
So, I'm looking for ways to achieve similar results in Vegas 4. Any advise on what I might be doing incorrectly?
Should I submit my suggestions about Levels and Color Curves to SoFo?
Alexei
Till recently I did little color correction in Vegas Video. Till a couple of days ago, when I decided to give Vegas 4 a chance on one of bad clips. Very dark footage with a definite color shift. I know, I should use proper lighting, etc. Just it's not always possible.
First thing to do is to apply Levels filter. But this time adjusting all channels simultaneously did not produce good enough result. So I had to work on each channel individually. There I discovered that in order to do that I had to add filter three times (R, G, B). No problem, switching between filters is no different from selecting in dropdown list. Plus I can turn off individual channel adjustments. But does not it add significant overhead of passing video buffer from filter to filter? Anyway, strange design, and very different from Color Curves (multiple channels in one filter).
Tweaking three channels by eye is futile exercise, I need numbers or some hard visual cues. So I open Histogram window (wonder, how would you use Levels in Vegas Video 3 where there is no histogram window), select Luminance, R, G, B. I can read offsets for headroom and footroom on each channel. Good. Back to Levels filter. Oops, here numbers are 0.0 to 1.0 (in Histogram 0 to 255). I can still do things with immediate visual feedback on Histogram window. But Levels filter definitely needs some improvements (like operating same units).
Ok, maybe I could do it with Color Curves? They are mapping input levels to output too. Plus you can remap midtones and even make mapping nonlinear. Not so fast. Again some numeric input and readings would be nice (in proper units).
So, it's a fair amount of guesswork and hence takes longer than it really should. After about half an hour it was pretty close to what I wanted.
Forgive me for mentioning Adobe Premiere here, using Levels filter in it I was able to quickly adjust all channels and get almost perfect result in under 2 minutes. No real real-time visual feedback there but having Levels controls and histogram in the same window is equivalent to numerically precise operations. And that's all that needed.
So, I'm looking for ways to achieve similar results in Vegas 4. Any advise on what I might be doing incorrectly?
Should I submit my suggestions about Levels and Color Curves to SoFo?
Alexei