Color Curves not multi-thread optimized?

FrigidNDEditing wrote on 12/5/2008, 9:43 AM
I just had a render that appeared to only be taking 25% of my cores at any given time take forever with a curves filter on it, that I stopped mid render and changed to a secondary color corrector, and it then screamed along and was running all 4 cores at 96-100% the whole way.

Can anyone else confirm that curves is not optimized for multiple cores? or was I experiencing a fluke?

Dave

Comments

farss wrote on 12/5/2008, 2:21 PM
I can't really confirm how any Vegas code is written but I've had a similar experience. Adding the CC FX to the video bus slows things down dramatically on a quad.

Bob.