Comments

wcoxe1 wrote on 11/25/2002, 4:19 PM
Generally, at Thanksgiving, when I go to visit the In-Laws, life is BOORING, without my computer (don't dare take it). But, I WILL be able to continue reading this forum on Father-in-law's computer. That should keep things interesting. Especially with Satish and the rest of you chomping at the bit with all kinds of new things and comments. Keep up the good work. I need the reading material.

Happy Thanksgiving, to all!
satish wrote on 11/27/2002, 11:57 PM
The tutorial will be up soon at the CreativeCOW library page. Currently they have uploaded the same tutorial i created for Adobe Premiere using WinMorph (the sequences are almost the same). You can view at http://www.creativecow.net/articles/kumar_satish/bullet_time/index.htm

- Satish
satish wrote on 12/1/2002, 9:23 AM
Bullet-time tutorial for VV3 using WinMorph plugin - available at http://www27.brinkster.com/vegasvideo/Bullet-Time.html. Tutorial includes vegas project. Thanks due to marty for helping with the hosting.

- Satish
SonyDennis wrote on 12/1/2002, 11:49 AM
Satish:

Very nice!

///d@
vitamin_D wrote on 12/1/2002, 4:05 PM
Kickass! Thanks, Satish, Marty and Marco.

- jim
EW wrote on 12/1/2002, 7:04 PM
How were the 6 still shots of the actor obtained and sychronized?
Jason_Abbott wrote on 12/1/2002, 10:37 PM
Satish's tutorial credits this site, which has some of those answers:

http://www.nccinema.ch/esfx11.html
satish wrote on 12/2/2002, 8:56 AM
The same actor jumped many times and the camera was kept at different angles to create the six shots. Credit goes to the actor who managed to jump almost the same way in all the trials. The other method that can be used is to have six cameras and shoot at same time - because the rotation is only 180 degrees, the camera wouldnt be visible in each other's shots.
TorS wrote on 12/2/2002, 9:14 AM
Even if you wanted 360 degrees, if you used six cameras he would only have to jump twice.

Tor