I screwed something up that required me to apply a five-frame patch every ten seconds of video. I wrote a script to automate the process and ended up with about five hundred patches in a one hour video. The patch was just a simple small rectangualr cutout mask that let a duplicate of the video, offset by five frames, show through the mask. The video was cut into five-frame events at each patch location. There was no video on the parent track other than at the five frame patch locations.
When I go to render the video, Vegas 5.0b renders everything, and as a result takes a long, long time to render.
Question: Am I doing something wrong?
The five-frame masks are on their own track, and I tried moving the five hundred five-frame snippets of video onto their own track so that these two tracks are the only ones being composited. It would seem that Vegas should walk down the timeline and look from top to bottom and then notice when there is absolutely nothing to do for 95% of the frames, and simply copy those frames rather than re-render. Certainly, as we all know, it does exactly this when there is no child/parent relationship.
Hopefully I am just being stupid and there is an easy fix for this.
When I go to render the video, Vegas 5.0b renders everything, and as a result takes a long, long time to render.
Question: Am I doing something wrong?
The five-frame masks are on their own track, and I tried moving the five hundred five-frame snippets of video onto their own track so that these two tracks are the only ones being composited. It would seem that Vegas should walk down the timeline and look from top to bottom and then notice when there is absolutely nothing to do for 95% of the frames, and simply copy those frames rather than re-render. Certainly, as we all know, it does exactly this when there is no child/parent relationship.
Hopefully I am just being stupid and there is an easy fix for this.