Got many 'burning' things from Artbeats and DJ. The basic compositing is fine, alpha or mattes works as they should. The quandry is it never quite looks right. I know this isn't a trivial issue as I see exactly the same wrong look in older or cheap productions but on the other hand you see plenty these days that looks totally photorealistic.
Composited against black all they look just fine, so it's not the source that's wrong, it seems to be in the translucent part of the flame / fire that things go wrong especially against sky or water. I can't really put my finger on exactly what it is that wrong either. I suspect it's got something to do with these things being a source of light as well as transparent.
The bits I do already understand and have dealt with at times are that hot air bends light, displacement mapping takes care of that. I also get the problem of reflections of these luminous events although that's a bit outside my competancy and current toolset to emulate. What I'm really left puzzled about is just the basic addition of one thing onto another.
Bob.
Composited against black all they look just fine, so it's not the source that's wrong, it seems to be in the translucent part of the flame / fire that things go wrong especially against sky or water. I can't really put my finger on exactly what it is that wrong either. I suspect it's got something to do with these things being a source of light as well as transparent.
The bits I do already understand and have dealt with at times are that hot air bends light, displacement mapping takes care of that. I also get the problem of reflections of these luminous events although that's a bit outside my competancy and current toolset to emulate. What I'm really left puzzled about is just the basic addition of one thing onto another.
Bob.