Couple way I use Vegas Pro to save time with comps

FrigidNDEditing wrote on 6/23/2010, 10:49 PM
Just thought I'd share this bit of time saving workflow for anyone who may not have thought of it.

When I have a large comp requiring pre-planning, and syncing to audio, I use Vegas to make all my audio with very basic plates of the action/activity, with everything timed out. Then I export that sequence and audio to AE and can build it all to the audio in one go, w/o having to do the slow (for me) waveform audio in AE or the unpleasant manual timing with the numpad's decimal key.

Other times I use Vegas to rough cut chroma key sequences that are going to be a bear to do in a normal keying solution like Vegas Pro ( let's be honest, there are much better keying solutions out there than found in Vegas Pro, though the one in Vegas can do the job for certain things just fine ). I take EX-1 clips for example, and cut them down to just the rough stuff that I'll need to key, no-recompress render it out, and drop it in my keyer of choice, having lost no quality, and having exactly what I want to key all ready to go in one simple file.

Hope these tips save you some time while doing your compositing work.

Dave

Comments

farss wrote on 6/24/2010, 1:07 AM
Sometimes I just take a single reference frame out of Vegas and into AE. In this little video the composer wanted the text from his score to" appear" so I went a bit overboard. Sorry it's a shocker of a video.
I built the basic ticketape sign, duplicated it three times into a new comp then moved them in 3D space taking a guess at the angles, then masked them, then moved the 3D camera to match my real camera. Turned off the reference plate layer and rendered out as a 1920x400 uncomp AVI and comp'ed the bits and pieces back on a couple of new tracks in Vegas.
The basics of how to do the tickertape sign I borrowed from a post on COW by one of the gurus who threw it together in 10 minutes. I got a lot to learn.



Bob.
apit34356 wrote on 6/24/2010, 1:18 AM
Nice, Farss, Its good to see others "playing" with ideals! ;-) Sometimes its interesting to create workarounds with basic tools, but you gotta the new toolsets, AE is tough to beat for its price.

using 3D motion, four tracks, etc.... it would seem that you could generate that effect in vegas.. ;-)
farss wrote on 6/24/2010, 7:41 PM
"using 3D motion, four tracks, etc.... it would seem that you could generate that effect in vegas.. ;-) "

Absolutely. The way it's done in AE at least one FX is used that doesn't exist in Vegas, brushstroke, however I'm 99% certain something else could be used.

Here's something I did ages ago for a project that went no where so this was just proof of concept. I started it in Vegas but once I got to 30 tracksof HD it was just too painfull waiting for the preview to update. Bounced it into AE and at over 100 layers it was still keeping up with me. If anyone's uncertain, yes it is from just a single shot of one candle. What happens towards the end gives the game away.


kkolbo wrote on 6/24/2010, 7:45 PM

Way fun!