Just a random thought while burning and capturing.
Shoot at fastest possible frame rate with static background and locked off camera.
Use difference mask to extract moving subject.
Render out as image sequence.
Now at 1% slomo you need to create an addition 99 frames between every 'real' frame.
Vegas attempts to do this using interpolation but not using tracking and well software to do that is expensive and doesn't plug into Vegas.
So why not use WinMorph, it's going to be tedious work but if you're short on funds and long on time you might be able to pull off some amazing results.
Once you've built all the addition frames for the image sequence recomposite them back onto the background using Vegas.
I haven't tried this myself so I'd seriously suggest doing a short test before wasting hours on it. Just that I saw another post saying that there was an AE plug that could pull good SloMo at 1% and well they must be doing something like this.
Bob.
Shoot at fastest possible frame rate with static background and locked off camera.
Use difference mask to extract moving subject.
Render out as image sequence.
Now at 1% slomo you need to create an addition 99 frames between every 'real' frame.
Vegas attempts to do this using interpolation but not using tracking and well software to do that is expensive and doesn't plug into Vegas.
So why not use WinMorph, it's going to be tedious work but if you're short on funds and long on time you might be able to pull off some amazing results.
Once you've built all the addition frames for the image sequence recomposite them back onto the background using Vegas.
I haven't tried this myself so I'd seriously suggest doing a short test before wasting hours on it. Just that I saw another post saying that there was an AE plug that could pull good SloMo at 1% and well they must be doing something like this.
Bob.