Okay... so I'm still not 100% clear on what the limitations are of using a Decklink SP Card, with Vegas. Here's what I need to do, and if someone could let me know how this works and what the limiations are with Vegas, I'd really appreciate it.
90% of our acquisition is DVCAM... however, sometimes we are presented with footage shot on BetaSP, and need to capture and cut to SP for TV broadcast. Traditionally, we have done this by capturing through a DV converter, editing DV, then simply running the FireWire back out to the coverter to the BetaSP deck... which works fine, and 90% of the time no one ever notices a difference... BUT it's still just DV... and I can buy 2 Decklink cards for the price of one good DV Converter.
What I WANT to do, is be able to capture from BetaSP uncompressed, edit uncompressed, and output uncompressed to the SP Deck as much as possible.
The other thing we will have to do, is capture and edit DV, but output to SP - which will happen more often than not...
Also, I often need to cut in graphics and animations produced in AfterEffects, and would like to render those out to the Decklink codec, and not have to re-render everything if possible... what we do now is render out uncompressed, and let Vegas handle the compression - which is a big improvment in quality over the Microsoft Codec. But I'd still like to utilize 10bit color, or at the very least leave it uncompressed.
What limitations are there using the Decklink Card? Basically, I want to get around using DV where possible, and when it's required, keep the footage as uncompressed and (preferably) 10bit as possible... but still edit in Vegas...
That's a lot of info, but basically I just want some help explaining what the workflow limitations are...
Thanks so much guys!
Mike.
90% of our acquisition is DVCAM... however, sometimes we are presented with footage shot on BetaSP, and need to capture and cut to SP for TV broadcast. Traditionally, we have done this by capturing through a DV converter, editing DV, then simply running the FireWire back out to the coverter to the BetaSP deck... which works fine, and 90% of the time no one ever notices a difference... BUT it's still just DV... and I can buy 2 Decklink cards for the price of one good DV Converter.
What I WANT to do, is be able to capture from BetaSP uncompressed, edit uncompressed, and output uncompressed to the SP Deck as much as possible.
The other thing we will have to do, is capture and edit DV, but output to SP - which will happen more often than not...
Also, I often need to cut in graphics and animations produced in AfterEffects, and would like to render those out to the Decklink codec, and not have to re-render everything if possible... what we do now is render out uncompressed, and let Vegas handle the compression - which is a big improvment in quality over the Microsoft Codec. But I'd still like to utilize 10bit color, or at the very least leave it uncompressed.
What limitations are there using the Decklink Card? Basically, I want to get around using DV where possible, and when it's required, keep the footage as uncompressed and (preferably) 10bit as possible... but still edit in Vegas...
That's a lot of info, but basically I just want some help explaining what the workflow limitations are...
Thanks so much guys!
Mike.