There are a couple active threads that involve testing to compare CPU vs. GPU render times. When doing these tests, is there a way to determine the rendering time, other than remaining near by the PC and making sure you are paying attention to the elapsed time counter when the rendering completes? Seems like there should be a way that doesn't require careful attention to the rendering progress.
I tried un-checking the box for closing the progress dialog when the rendering completes, thinking this would leave the dialog open with the final elapsed time showing. But the elapsed time changes to :01 (one second) when the render completes.
I tried un-checking the box for closing the progress dialog when the rendering completes, thinking this would leave the dialog open with the final elapsed time showing. But the elapsed time changes to :01 (one second) when the render completes.