A lot of professionals swear by Vegas Audio for mixing tracks. I'm wondering what the differences are between Sony Vegas Video 5.0 and the older Sonic Foundry Vegas Audio 4.0 editions? Can someone enlighten me?
Instead of having two separate products they combined them. Vegas Video actually had all of the features of Vegas Audio so they just went with that.
I use Vegas Video 95% of the time for Pro Audio. If you don't display the video windows, you'd never know it was a top-notch video editor.
VV 5 has some fantastic audio features over VA4. Don't worry Vegas is still here and working great for audio.
This should confirm (in part) Vegas's current audio status: The latest Mix mag includes an 8 pg full size ad for the new Mackie DXB consoles. The DXB's feature DAW software control all the major apps which now includes Vegas. It feels good to see Vegas finally moving out its "stepchild" status in the pro audio world. ;-)
Well this sounds great, thanks! One last question(s)...
I assume its MIDI capabilities are limited right? No VST or Dx synth plugin adaptability either correct? So, I'd need to import .wav files from my MIDI workstation (Sonar) into Vegas, is this right? Sorry for the amount of questions... I'm just trying to get a handle on the normal process of audio mixing with this app and why it's so popular with audio pros.
I used to use Cubase for all my audio and midi recording. I have switched to Vegas for audio and only use Cubase if I need midi tracks. By going thru my ADATS and using a Motu I get 24 tracks of simultanous audio.
>>Why use Vegas at all when software like Sonar can also mixdown audio (and MIDI) into one stereo track? Is it the layout or Sony's efx quality?<<
User interface and the most incredible editing power available. For editing ease and speed, Protools, Nuendo, Sonar and Logic seem like dogs compared to Vegas. This is the ONLY reason I use Vegas, and now I'm completely dependent on it. I tolerate Vegas's limitations because of these features.
Alright then, sounds good. I'll get it! I work mainly with 24-bit sample libraries that are sequenced using Sonar. Can someone who also does this fill me in on your typical methods of use? For example:
1. Do you import .wavs that are completely free of effects and EQ?
2. Do you submix similar instruments before import? (percussion, strings, piano, brass, dx synths, etc...)
3. Do you lightly compress every track?
I can't wait to get started... thanks everyone for your help!