DirectX FX as Track Inserts

brettsherman wrote on 2/5/2000, 11:34 PM
This is the paradox:

Users say, "We want all directX effects available as
inserts"

Sonic Foundry says, "To maintain real-time processing only
certain effects will work"

There is a solution. Who says all processing has to be real-
time. If the processor can't handle the throughput a user
should be able to selectively render an effect. This is a
feature that Sonic Foundry has overlooked. It would also
allow users to control CPU bottlenecks. If you can't get as
many tracks as you want, simply render some of the effects
and viola, more tracks. This feature could also be
implemented to create sub-mixes.

Yes this would all require more disk space and some file
management on Vegas Pro's part. I suspect the latter is why
the feature is not there. Sure it's a pain in the ass to do
file management and probably would take a lot of effort to
design it so it works well. But, the power of such a
feature would be well worth it.

I agree with most people on this thread that not being able
to put any directX effect as a track effect is SEVERELY
limiting. I just bought XFX 2 which has some really cool
compression effects. Guess what, they are practically
useless because none of them can be used as track FX.
Clearly this is an issue that Sonic Foundry must address.
Using Aux sends is not an elegant solution and is a stop
gap measure at best.

Damn good version 1.0 software though. Keep working and
it'll be the best audio software out there.

Comments

ThomasATL wrote on 2/6/2000, 1:18 AM
I forgot why SF said this could not be done. What does Cubase do that
allows it to use Direct X on inserts- in real time?



Brett Sherman wrote:
>>This is the paradox:
>>
>>Users say, "We want all directX effects available as
>>inserts"
>>
>>Sonic Foundry says, "To maintain real-time processing only
>>certain effects will work"
>>
>>There is a solution. Who says all processing has to be real-
>>time. If the processor can't handle the throughput a user
>>should be able to selectively render an effect. This is a
>>feature that Sonic Foundry has overlooked. It would also
>>allow users to control CPU bottlenecks. If you can't get as
>>many tracks as you want, simply render some of the effects
>>and viola, more tracks. This feature could also be
>>implemented to create sub-mixes.
>>
>>Yes this would all require more disk space and some file
>>management on Vegas Pro's part. I suspect the latter is why
>>the feature is not there. Sure it's a pain in the ass to do
>>file management and probably would take a lot of effort to
>>design it so it works well. But, the power of such a
>>feature would be well worth it.
>>
>>I agree with most people on this thread that not being able
>>to put any directX effect as a track effect is SEVERELY
>>limiting. I just bought XFX 2 which has some really cool
>>compression effects. Guess what, they are practically
>>useless because none of them can be used as track FX.
>>Clearly this is an issue that Sonic Foundry must address.
>>Using Aux sends is not an elegant solution and is a stop
>>gap measure at best.
>>
>>Damn good version 1.0 software though. Keep working and
>>it'll be the best audio software out there.
>>
MJim wrote on 2/12/2000, 12:50 PM
To use off-time processing; right click your track and open it in
Sound Forge, when you "save" the changes appear back in Vegas. I
duplicate (drag off) my tracks in Sound Forge so as to not loose the
original track. That way you can always go back if you later don't
like the changes.

For rendering sub-mixes; solo the tracks you want, click on 'Tools'
and choose 'Mix to new track'.


Brett Sherman wrote:
>>This is the paradox:
>>
>>Users say, "We want all directX effects available as
>>inserts"
>>
>>Sonic Foundry says, "To maintain real-time processing only
>>certain effects will work"
>>
>>There is a solution. Who says all processing has to be real-
>>time. If the processor can't handle the throughput a user
>>should be able to selectively render an effect. This is a
>>feature that Sonic Foundry has overlooked. It would also
>>allow users to control CPU bottlenecks. If you can't get as
>>many tracks as you want, simply render some of the effects
>>and viola, more tracks. This feature could also be
>>implemented to create sub-mixes.
>>
>>Yes this would all require more disk space and some file
>>management on Vegas Pro's part. I suspect the latter is why
>>the feature is not there. Sure it's a pain in the ass to do
>>file management and probably would take a lot of effort to
>>design it so it works well. But, the power of such a
>>feature would be well worth it.
>>
>>I agree with most people on this thread that not being able
>>to put any directX effect as a track effect is SEVERELY
>>limiting. I just bought XFX 2 which has some really cool
>>compression effects. Guess what, they are practically
>>useless because none of them can be used as track FX.
>>Clearly this is an issue that Sonic Foundry must address.
>>Using Aux sends is not an elegant solution and is a stop
>>gap measure at best.
>>
>>Damn good version 1.0 software though. Keep working and
>>it'll be the best audio software out there.
>>
brettsherman wrote on 2/20/2000, 11:01 AM
Unfortunately, I don't have Sound Forge. It's becoming clear that to
really use Vegas you have to have Sound Forge too. This ups the price
from a $500 piece of software, to a $900 piece of software. It seems
that Sonic Foundry ought to bundle the two together for a more
affordable price.

If I have to have both programs for it to work well why wouldn't I
just go out and get a Digidesign Digi 001 system? For the same price
I can also get the hardware. Believe me I'm thinking about it hard.
Sorry to knock SF, but they need to compete or risk losing business.
If I had the money from buying Vegas Pro back again. I would be
buying Digidesign's Digi 001. More value for the money. Bottom-line.

The subtext is that I think SF needs to lower their prices.
Especially Sound Forge. I think this program should be more in the
$150-200 range for what it does. And it should be packaged with Vegas
Pro for an additional $100.

The other option would be to make Vegas Pro function better on its
own, so you don't have to buy another piece of software.

Sorry if I offend anyone, but I'm just being honest.

Brett Sherman

jimm wrote:
>>To use off-time processing; right click your track and open it in
>>Sound Forge, when you "save" the changes appear back in Vegas. I
>>duplicate (drag off) my tracks in Sound Forge so as to not loose
the
>>original track. That way you can always go back if you later don't
>>like the changes.
>>
>>For rendering sub-mixes; solo the tracks you want, click on 'Tools'
>>and choose 'Mix to new track'.
>>
>>
>>Brett Sherman wrote:
>>>>This is the paradox:
>>>>
>>>>Users say, "We want all directX effects available as
>>>>inserts"
>>>>
>>>>Sonic Foundry says, "To maintain real-time processing only
>>>>certain effects will work"
>>>>
>>>>There is a solution. Who says all processing has to be real-
>>>>time. If the processor can't handle the throughput a user
>>>>should be able to selectively render an effect. This is a
>>>>feature that Sonic Foundry has overlooked. It would also
>>>>allow users to control CPU bottlenecks. If you can't get as
>>>>many tracks as you want, simply render some of the effects
>>>>and viola, more tracks. This feature could also be
>>>>implemented to create sub-mixes.
>>>>
>>>>Yes this would all require more disk space and some file
>>>>management on Vegas Pro's part. I suspect the latter is why
>>>>the feature is not there. Sure it's a pain in the ass to do
>>>>file management and probably would take a lot of effort to
>>>>design it so it works well. But, the power of such a
>>>>feature would be well worth it.
>>>>
>>>>I agree with most people on this thread that not being able
>>>>to put any directX effect as a track effect is SEVERELY
>>>>limiting. I just bought XFX 2 which has some really cool
>>>>compression effects. Guess what, they are practically
>>>>useless because none of them can be used as track FX.
>>>>Clearly this is an issue that Sonic Foundry must address.
>>>>Using Aux sends is not an elegant solution and is a stop
>>>>gap measure at best.
>>>>
>>>>Damn good version 1.0 software though. Keep working and
>>>>it'll be the best audio software out there.
>>>>
brettsherman wrote on 2/20/2000, 11:08 AM
Your suggestions are good as workarounds, but it's not the same as
what I was suggesting.

When you export to Sound Forge it doesn't export your settings for
TrackFX does it? So you have to recreate those. Now let's say, you
want to change one of your trackFX later. With the way I'm suggesting
you would just move a slider in your trackFX and the clip would
become unrendered with everything still intact. You could render it
again or opt to leave it real-time.

With the way you're suggesting I'd have to find the old track wav
file. Insert in a new track. Open it in Sound Forge and recreate all
my trackFX settings. That seems like a lot of work to move an EQ
point.

Brett Sherman

jimm wrote:
>>To use off-time processing; right click your track and open it in
>>Sound Forge, when you "save" the changes appear back in Vegas. I
>>duplicate (drag off) my tracks in Sound Forge so as to not loose
the
>>original track. That way you can always go back if you later don't
>>like the changes.
>>
>>For rendering sub-mixes; solo the tracks you want, click on 'Tools'
>>and choose 'Mix to new track'.
>>