I'm going on 13 hours now on rendering a 40 minute video in 5.0. I'm having to make minor tweaks, and this is killing me. So, I'm looking for all ways to improve. I'm wondering if anyone has had any luck with distributed rendering. What kinds of performance gains do you see? If I pick up a second box, would I be better off getting a really fast CPU or dual-CPUs at a slower rate? Vegas is pegging my 1.2GhZ cpu. How much memory is enough? I've presently got 1GB and Vegas doesn't seem to be taking advantage of that. Lots of virtual memory paged out. Is Vegas 6 any better in using real memory or is this a limitation of Microsoft's crappy O/S memory management scheme? I got a suggestion from another board to split the project up across multiple drives to reduce the head movements on the drives on the I/O operations. I do plan to try that also.
Distributed Rendering and Other Performance Improvements?
QueenGeek
wrote on 4/23/2005, 7:09 AM