Just a waord of caution - I have the quad core QX6700 on XP. Vegas will NOT render the VASST dual core HDV render test using all 4 cores - it crashes at approx 22 seconds. You need to reduce number of threads to no more than 2 - which defeats the object of the quad core system.
"Just a waord of caution - I have the quad core QX6700 on XP. Vegas will NOT render the VASST dual core HDV render test using all 4 cores - it crashes at approx 22 seconds. You need to reduce number of threads to no more than 2 - which defeats the object of the quad core system."
Interesting.... Are you sure this is not unique to your machine? There is at least one other person with a QX6700 around here somewhere and made no claims to this when they did the HD render test.
I'm fairly sure it's not. my PC 2 other users on another Vegas forum have had identical problems. It fails during a complex motion blur section. Check that the person who has done it successfully is actually running the HD Dual Core test, is rendering to 1080-60i and has number of render threads set to 4. If this does indeed work i'd love to know the differences between his set up and mine.
Ian is right. Most of us trying to render the VASST HD render test (the new one, not the old one) have had the same problem. I was able to get around it by dropping down to one thread. Even then, it still took 2 hr. 10 min. 31 sec.to do it.
DualCoreRenderTest.veg got to 73% and then started eating tons of RAM. I have 2GB of RAM and about the time I ran out of physical memory my CPU usage went from 100% to 0%. So I don't know if this test is indicating a memory leak in Vegas or what but something is definitely whacked.
I've been using Vegas for a while with the Q6600 and I haven't seen it do that... but it does have a tearing problem in the preview window sometimes. Like it can't paint the screen smoothly. I've seen it do that on two separate Q6600's using an NVIDIA 8800 and an 8600. (The 8600 gives a faster frame rate btw for half the price of the 8800). Doesn't happen in full screen mode using the secondary monitor though.
I never considered that the tearing problem could be related to the Q6600...
Well.... After working out quite a few little bugs with my new Intel D975XBX2 mobo... I FINALLY got my Q6600 quad up and running. Boy... is it fast! (coming from a D950 dual core)
I rendered the shorter HDV test in 122 seconds (in 7d)! I just got through a project that rendered in about 1.5 hours that would have taken at least 3 hours with my D950 dual core! Well worth the money!