Dual CPU's in Vegas

RumpL4skn wrote on 7/5/2002, 10:47 AM
I just built a new audio system - dual Athlon 1800+. I don't seem to be getting multiple threading of the CPU's when I watch the System Monitor (2nd thread sits at 50% and never moves, even when thread 1 hits 100%). Does anyone know if there are tweaks in either Vegas or Windows (98se) to take full advantage of this hardware setup?


Rednroll wrote on 7/5/2002, 12:14 PM
I believe you have to upgrade to Windows XP to get full dual processor support. 98se is not an OS that takes advantage of optimization for dual processor tasks.
RumpL4skn wrote on 7/5/2002, 12:50 PM
Thanks. I was afraid of that. (Heard too many horror stories about XP compatibility.)
Ted_H wrote on 7/5/2002, 1:17 PM
In addition, the OS would have to be Windows XP Professional to take advantage of the dual processors.

RumpL4skn wrote on 7/5/2002, 3:20 PM
How about Win2K, any better performance from that? (I have 2K, but uninstalled when I found out it only supports 10 audio drivers max.)
ibliss wrote on 7/7/2002, 7:50 AM
I think Win2K supports a maximum of 10 MIDI devices (ports); I don't think there are any unusual audio restrictions.
Having said that, there have been a couple of threads reguarding win2k and 24/96 audio (I think) so do a search on that in these forums.

Mike K
pwppch wrote on 7/7/2002, 12:52 PM
Win2000 does have a limitation of the number of Emulated wave i/o ports it exposes. This limit is 10 input and 10 ouputs. This limit ONLY applies to WDM based drivers. If you use native Wave drivers, the problem does not occur. Additionaly, the number of native wave drivers is not included in the 10 device limit.

WinXP has bumped this up to 32. Still a limitation, but less likely to effect most users.