Dual Processor vs Network Rendering

DVDoug wrote on 4/20/2004, 8:31 AM
Many thanks to Sony for this new release!

Can anyone tell me if how Vegas 5 works with a dual processor vs a single processor?

Is it as fasts as using another machine for network rendering without the added bother of setting up the other machine and breaking up the project or is it all seamless?

If the dual processor system is an improvement I am looking to build a new computer utilizing dual processors and would like some user feed back on Intel vs AMD dual systems?

Thanks
Doug

Comments

Cheesehole wrote on 4/20/2004, 9:00 AM
I was going to say - do a search it's been discussed to death. But now that Vegas 5 is out we're going to have to do some new tests. Haven't had time yet.
busterkeaton wrote on 4/20/2004, 9:30 AM
Of course, your network render box can be a dual processor as well.

Or you can have a dual box and network render to another machine that has a single processor.
vitamin_D wrote on 4/21/2004, 10:07 AM
Okay, help me get this straight:

Will bits of my project, when sent out as snips to other machines, appear to those machines purely as data to crunch and not video/audio streams? In other words -- we know Vegas sends video streams to one processor and audio to another in a typical SMP setup, leaving a lot of CPU power unclaimed. Would network rendering a parsed segment of a project on a dual box change CPU utilization?

Thanks,

- jim
SonyPJM wrote on 4/21/2004, 11:55 AM

I believe a distributed network render would utilize a little less CPU
on a dual box than a normal render only because segment rendering does
not do the audio... temporal audio effects can not be split up into
segments then stitched back together.

However, it is possible to run more than one instance of the network
render service on a machine (just make sure you have plenty of RAM).
A dual CPU or hyper-threaded machine might make you inclined to do so
but in some cases the CPU is not the bottleneck... memory, disk, and
network throughput all come into play.

The number of network render services you run on a single machine DOES
NOT EFFECT YOUR EULA! Anyone got a Quad Opteron with 4 gigs of RAM? ;-)
Chanimal wrote on 4/21/2004, 1:33 PM
EULA is End User Licence Agreement, in case someone isn't in the software business.

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jsteehl wrote on 4/21/2004, 2:47 PM
So was it the render to AVI or MPG (or both) that was improved?