I am having issues with rendering if dynamic RAM preview max is set to anything other than 0. This is not new, I am plagued with it on all my hardware builds, different motherboards with different chipset, different CPU, memory and videocards from titan x to 1080ti and now also 2080ti. The source material ranges from HD to 4K on RX10iii and other HD cameras. These issues can be graphical glitches, flickering or even crashes at times. It all goes away like magic if I put it to zero. Editing on the timeline does not seem give me to much issues with it being set at 200. I know, you loose a bit of render speed if putting it to 0 (but not much). Just recently I found out what can trigger this and almost is guaranteed to reproduce it.
So here is the recipe for glitches, flickering:
- Put dynamic RAM to 200 (default)
- Take a clip and put in on the time line (e.g. 4k 25P from RX10iii , or HD 50P Leica DLUX-6)
- increase the speed (ctrl + grab the end edge of the clip and move to the left)
- (optionally: disable resampling on the event), you do not want ghosting after new speed
- add newblue plugin "auto contrast"
- add newblue plugin "tilt shift"
- Render using NVENC (e.g. HEVC internet HD 25P NVENC, default template), or 50P etc..
NOTE it does not have to be those 2 plugins, I had it with others as well, probably any newblue plugin will do as long as there are at least 2 (more chance to cause the glitches)
Result: flickering, glitches, I recall from the past it could crash as well
Same recipe but now with Dynamic RAM to 0, render result is fine now.
So who is to blame?
Vegas which cannot handle rendering temporal (speeded up ) edits with dynamic ram active and some plugins?
Newblue who does not respect the memory (Dynamic RAM) reserved by Vegas?
Vegas that does not succeed in really blocking memory from other applications?
Or Nvidea that cannot handle VEGAS dynamic RAM active when rendering. The video cards I had were all rather large memory cards (Titan, Titan X with 12 GB, 1080ti and 2080ti with 11 GB) ...
Magix please look into dynamic RAM, it still stinks after all these years for rendering with nvidea GPU (I suppose under certain conditions and/or plugins - see recipe).