Dynamic RAM preview max other than 0 for rendering still haunts me

bitman wrote on 9/20/2017, 2:13 PM

I am still plagued by random rendering issues like frame hiccup, frame flash back and forth or other anomalies or even complete Vegas crash with rendering in either Vegas 14 or 15 on my system if I dare keep Dynamic RAM preview max at it's default 200 or higher. All this issues are solved when keeping it at zero. The rendering issues or crashing seem more dominant on my more complex videos (say with time stretching speeding up, and Newblue plugins added).

  • The rendering format chosen does not seem to influence it.
  • Putting GPU on/off also not.
  • It is just that darn Dynamic RAM preview max ... why, why, why???? Is it 12GB of video memory of Titan-x that collides with Vegas or my 16 GB of system memory? Newblue Plugins that use the same memory area as reserved for Vegas?

The thing is I am not stuck or blocked here, I can just leave the dynamic mem to 0, but I would like to assign some dynamic mem as it renders a bit faster (every thing I can squeeze out extra rendering speed is a bonus).

I would appreciate the Vegas team would look into this, I am sure I am not the only one (still) suffering from this. Or am I?

Last changed by bitman

APPS: VIDEO: VP23 (b356), VP 365 suite (VP 22 build 250), VP 21 build 315, VP 365 20, VP 19 post (latest build -651), (uninstalled VP 12,13,14,15,16 Suite,17, VP18 post), Vegasaur, a lot of NEWBLUE plugins, Mercalli 6.0, Respeedr, Vasco Da Gamma 18 HDpro XXL, Boris Continuum 2026, Davinci Resolve Studio 20,
SOUND: RX 10 advanced Audio Editor, Sound Forge Pro 18, Spectral Layers Pro 12, Audacity,
FOTO: Zoner studio X, DXO photolab (9), Luminar, Topaz...

  • OS: Windows 11 Pro 64, version 25H2
  • CPU: i9-13900K with Air Cooler: Noctua NH-D15 G2 HBC
  • RAM: DDR5 Corsair 64GB (5600-40 Vengeance)
  • Graphics card: Gigabyte GeForce RTX 5090 Aorus Xtreme WF AIO 32GB
  • Monitor: LG UltraGear 45GX950A 44.5" WUHD 5K2K OLED monitor (21:9), Resolution: 5120x2160, 165 Hz
  • C-drive: Corsair MP600 PRO XT NVMe SSD 4TB (PCIe Gen. 4)
  • Video drives: Samsung NVMe SSD 2TB (980 pro and 970 EVO plus) each 2TB
  • Mass Data storage & Backup: WD gold 6TB + WD Yellow 4TB
  • MOBO: Gigabyte Z690 AORUS MASTER
  • PSU: Corsair HX1500i, Case: Fractal Design Define 7 (PCGH edition)
  • Misc.: Logitech G915, Evoluent Vertical Mouse, shuttlePROv2

 

 

Comments

Kinvermark wrote on 9/20/2017, 3:20 PM

I am sure you are NOT alone, but it seems like a very difficult problem to diagnose - so many permutations.

What I see, is that a dynamic ram preview is not always accurate. Sometimes it is obvious (eg not even close to full frame rate playback), but more dangerous is when it looks like it is accurate but the render then does not match.

OldSmoke wrote on 9/20/2017, 3:43 PM

Mine is and has always been since SVP11 on 200 and I never had an issue with it. I rather suspect that some user have RAM timing issues in their system and have to reduce it to zero.

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

Kinvermark wrote on 9/20/2017, 3:47 PM

I recently read a post by astar over on the COW forum that basically suggests the same thing. He wasn't specifically referring to this problem, but was explaining how frames were passed back and forth in CPU/GPU memory and just how fast that has to happen before frames start dropping.

set wrote on 9/20/2017, 4:48 PM

When I first tried VP15, I keep DRAM default 200..., but on long rendering, I still have 'rendering stuck' issue, and finally drop it to 0 and problem went away.

Last changed by set on 9/20/2017, 4:48 PM, changed a total of 1 times.

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bitman wrote on 9/22/2017, 4:48 AM

I am not convinced it is a timing issue with my memory, first I have a rock stable system I build myself with the finest components running for more than 3 years. No overclock, memory is Corsair DDR3 16GB (1600-999) Vengeance Pro, power supply is Corsair 1200W AX1200i Professional series and the mobo is Gigabyte G1.Sniper 5 (rev. 1.0). I was not even running the memory at it's rated XMP-1600 until recently, but to the lower, standard default speed. And I have the same issues with default, non xmp memory speed. I did not try to under clock my memory, I may try this some time.

Last changed by bitman on 9/22/2017, 4:54 AM, changed a total of 1 times.

APPS: VIDEO: VP23 (b356), VP 365 suite (VP 22 build 250), VP 21 build 315, VP 365 20, VP 19 post (latest build -651), (uninstalled VP 12,13,14,15,16 Suite,17, VP18 post), Vegasaur, a lot of NEWBLUE plugins, Mercalli 6.0, Respeedr, Vasco Da Gamma 18 HDpro XXL, Boris Continuum 2026, Davinci Resolve Studio 20,
SOUND: RX 10 advanced Audio Editor, Sound Forge Pro 18, Spectral Layers Pro 12, Audacity,
FOTO: Zoner studio X, DXO photolab (9), Luminar, Topaz...

  • OS: Windows 11 Pro 64, version 25H2
  • CPU: i9-13900K with Air Cooler: Noctua NH-D15 G2 HBC
  • RAM: DDR5 Corsair 64GB (5600-40 Vengeance)
  • Graphics card: Gigabyte GeForce RTX 5090 Aorus Xtreme WF AIO 32GB
  • Monitor: LG UltraGear 45GX950A 44.5" WUHD 5K2K OLED monitor (21:9), Resolution: 5120x2160, 165 Hz
  • C-drive: Corsair MP600 PRO XT NVMe SSD 4TB (PCIe Gen. 4)
  • Video drives: Samsung NVMe SSD 2TB (980 pro and 970 EVO plus) each 2TB
  • Mass Data storage & Backup: WD gold 6TB + WD Yellow 4TB
  • MOBO: Gigabyte Z690 AORUS MASTER
  • PSU: Corsair HX1500i, Case: Fractal Design Define 7 (PCGH edition)
  • Misc.: Logitech G915, Evoluent Vertical Mouse, shuttlePROv2

 

 

Kinvermark wrote on 9/22/2017, 7:39 AM

Just curious, but do Intel HEVC renders give you "random rendering issues like frame hiccup, frame flash back and forth" ?

OldSmoke wrote on 9/22/2017, 10:20 AM

I am not convinced it is a timing issue with my memory, first I have a rock stable system I build myself with the finest components running for more than 3 years. No overclock, memory is Corsair DDR3 16GB (1600-999) Vengeance Pro, power supply is Corsair 1200W AX1200i Professional series and the mobo is Gigabyte G1.Sniper 5 (rev. 1.0). I was not even running the memory at it's rated XMP-1600 until recently, but to the lower, standard default speed. And I have the same issues with default, non xmp memory speed. I did not try to under clock my memory, I may try this some time.


Maybe this needs a more methodical approach. The 4790k has 16PCIe lanes and all are used by the graphic card. Depending on the motherboard, there might be some resource sharing going on with USB ports or SATA controllers. Even my 3930k with 40PCIe lanes would share one of the PCIe x4 sockets with some of the USB3 ports if I fully populate all PCIe sockets, which I don't.

Maybe a spreadsheet that users can share and input their system data may reveal which systems have issues with the default 200MB setting but it would require system data that are usually only found in the manual or BIOS settings.

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

bitman wrote on 9/22/2017, 12:17 PM

Just curious, but do Intel HEVC renders give you "random rendering issues like frame hiccup, frame flash back and forth" ?

@Kinvermark

I just did an intel HVEC render with default 200MB setting (with nvidea in preference), but still horrible renders. According GPU-Z Nvidea was barely used (I suppose just for the screen updates), Intel GPU was also not used, so it seems a pure sw render which is not abnormal as i7-4790K Haswell generation does not support HW acceleration of HVEC yet. Render times are 3x longer than magix nvec.

Note that Intel HVEC render with dyn mem=0 was OK

APPS: VIDEO: VP23 (b356), VP 365 suite (VP 22 build 250), VP 21 build 315, VP 365 20, VP 19 post (latest build -651), (uninstalled VP 12,13,14,15,16 Suite,17, VP18 post), Vegasaur, a lot of NEWBLUE plugins, Mercalli 6.0, Respeedr, Vasco Da Gamma 18 HDpro XXL, Boris Continuum 2026, Davinci Resolve Studio 20,
SOUND: RX 10 advanced Audio Editor, Sound Forge Pro 18, Spectral Layers Pro 12, Audacity,
FOTO: Zoner studio X, DXO photolab (9), Luminar, Topaz...

  • OS: Windows 11 Pro 64, version 25H2
  • CPU: i9-13900K with Air Cooler: Noctua NH-D15 G2 HBC
  • RAM: DDR5 Corsair 64GB (5600-40 Vengeance)
  • Graphics card: Gigabyte GeForce RTX 5090 Aorus Xtreme WF AIO 32GB
  • Monitor: LG UltraGear 45GX950A 44.5" WUHD 5K2K OLED monitor (21:9), Resolution: 5120x2160, 165 Hz
  • C-drive: Corsair MP600 PRO XT NVMe SSD 4TB (PCIe Gen. 4)
  • Video drives: Samsung NVMe SSD 2TB (980 pro and 970 EVO plus) each 2TB
  • Mass Data storage & Backup: WD gold 6TB + WD Yellow 4TB
  • MOBO: Gigabyte Z690 AORUS MASTER
  • PSU: Corsair HX1500i, Case: Fractal Design Define 7 (PCGH edition)
  • Misc.: Logitech G915, Evoluent Vertical Mouse, shuttlePROv2