Editing Double head shoots?

farss wrote on 10/27/2006, 6:49 AM
So I've shot my footage on HDV (that's pretty irrelevant to this) and recorded audio to my HDD recorder. Heads and tails all slated. Everything synced on the T/L but some of the material (talking heads) we just recorded to the camera with a hand held mic.

Now before I start editing I'd like to lock everything down, keep ALL the audio where it belongs and once I've got the vision done mix the audio. But how, maybe I'm having a brain bust here, maybe there's some dead simple way to do this but this seems kind of scary stuff. A way to create a multitrack AVI file would be nice, a way to render to a multitrack wav file would go a long way to help, a WAV file with T/C might even help.
My terror is that at the moment I have a high level of confidence that the A and V is where it should be, I've got the vision of the clapper and the audio pulse visible, but as soon as I cut and trim, that's gone.
Now here's where it get's worse. I'm seriously thinking about getting a 24 track digital audio recorder. With that I'll have the slate pulse on one track, I slide all 24 tracks together to get everything in sync, but editing, yikes!

What I'm thinking would be the best approach is having got everything in sync is to mark out regions, Song 1 Take 1, Song 1 Take 2, Song 2 Take 1 etc. Then render out the vision to an AVI and each of the audio tracks to a matching name "-Track 1" etc, etc.

Then assemble all that back, at least I know where everything has to start, event grouping will help but I will not get any out of sync warning.

If anyones got any better ideas I'm all ears, seems to me there's not much in Vegas that helps this kind of task along but I know huge multrack edits and mixes have been done in Vegas but how?

One other brainstorm I just had was as this is all mono tracks I could use the other half of the stereo pair to carry a pip track, seems antiquated in this day and age but if it helps what the heck. Argh but Vegas doesn't have a channel selector, only a channel panner, I'll have to find that VST plug that does that for me.
I'm glad this was only a few hour shoot, the thought of editing a drama with a 10 to 1 shooting ratio shot over months is positively scary trying to line up vision and multiple audio tracks.

Bob.

Comments

Spot|DSE wrote on 10/27/2006, 7:16 AM
Bob, if I understand what you're wanting to do correctly;
You've got picture edited/locked.
You're now going to add tracks of audio to existing audio.
You want to cut, mix, process up to 24 tracks of audio.

If this is correct, I'm not sure where the boggle lies, as it's merely a chore of being sure that ripple is disabled. Tighten down your grid so that your beat/timing indicators are at seconds (helps in visualizing if you're moving)

Now edit.
I use a reference file to vid at all times, even if I've not locked picture yet. Once the audio mix is done, it's usually bounced to stems, then if there are any further cuts, the cuts in vid span across all stems of audio as well.
Another option of course, is nesting the audio.
farss wrote on 10/27/2006, 8:02 AM
Ah no, not quite!

I don't have picture edit/locked.
I have one hour of vision on the T/L with another track of audio with lots of short clips from the audio recorder. The audio recorders clips are synced to vision from the slate markers only at the heads and tails. Needless to say they'll have to get trimmed off.

There's no usable beat/timing markers, I could create some though that run throughout the whole clips. Not certain if we're on the same wavelnegth here. Maybe I should post a screen shot of my T/L, I'll try doing that tomorrow, a pictures worth a thousand words!

I've done this before and got there in the end but it was a chore and now I'm looking at doing 10 1/2 hour programs and I'll hopefully be ramping up the live audio recording side of it, too many issues with having it mixed during the shoot, the audio guy was mixing for the benefit of the singers, not as a recording mix, it's till pretty good but not as good as it could have been.

Thanks for the advice. I'll get there in the end. Seemed easier in the old film days doing mulitrack with 16mm mag tape!
jeremyk wrote on 10/27/2006, 10:25 AM
I shoot stage performances with separately recorded audio all the time.

After capturing the video, I rerender a new .avi file with the new audio replacing the old. Would that work for you, or do you need both the original and alternate audio later in the editing process?

Argh but Vegas doesn't have a channel selector, only a channel panner...

Actually, Vegas does have a channel selector. "Channels" option comes up if you right-click the audio event.

I have sometimes longed to have more audio tracks than just two synchronized to video, so I can do more complex audio mixing without worrying about losing sync.

Jeremy
TheHappyFriar wrote on 10/27/2006, 11:36 AM
select all the events you want to stay synced to eachother. Then go Edit menu - Group - New (i belive the shortcut is G)

Is that what you wanted? Now when you slice/move/etc. the all move like one clip, always in the same relative positions. (my answer seems to easy & i'm betting you already thought of this as you've been using vegas longer then me, but that sounds like what you wanted)
rmack350 wrote on 10/27/2006, 1:48 PM
For double system sound it'd be nice to tie the audio to the video permanently. That could be done with a render.

This sounds like more than just double system sound. You've got multiple audio tracks because this was a multitrack recording?

You can put markers into the media at the trimmer level. That might be a workaround. It'd be very cool if Vegas made this easy for you, though.

Rob Mack
farss wrote on 10/27/2006, 3:25 PM
Jeremy:
Yes that I know. However want I'm talking about is being able to see both channels of a stereo track but only have one channel go to both channels of the output.

This I know you can do, duplicate the track, make one copy L only and the other R only and mute the one you don't want in the mix. The little VST plug that I've misplaced does that from just the stereo track. It can be a very usefull plug for other things though, like fudging sidechaining in Vegas but thhat's another different topic.

Bob.
farss wrote on 10/27/2006, 3:32 PM
Oh yes, Grouping I know only too well.
And Grouping is what I'll use along with a lot of prayers.
Not too bad in this case where you've only got an A/V pair and one more audio track and you can keep a weather eye on the whole timeline. My biggest issue with grouping is Vegas doesn't do much to show you what's going on with grouped events, like I said not too bad in this case, if next shoot I had many, many tracks of audio such that not all the tracks were visible on the T/L then I'd be really nervous.

Bob.
bakerja wrote on 10/30/2006, 11:31 AM
You can render all of your audio tracks to a multitrack .avi file. I have done 12 channell renders that when opened back up in vegas keep the sync relationship. If you slice and dice and accidentally move a piece, the red "out of sync" warning tells you that you are + or - however many frames out.

Will this help?

JAB
farss wrote on 10/30/2006, 1:10 PM
YES,
how do you render to such an AVI file?
Bob.
bakerja wrote on 10/31/2006, 12:08 PM
I think it is new to V7 but not sure. Setup mix busses for each mono or stereo track that you will need. (You can also downmix stereo busses to a mono track during render). Choose render to .avi and select the box for "enable multichannel mapping". Click the "Channels" button and choose which busses to include in your multichannel file. So far I have only done a couple of projects using this, but it worked great. I had a multicam shoot with different mics going to each camera. Rendered the complete audio file to .avi using multichannel mode and voila!

Hope this helps,
JAB
bakerja wrote on 10/31/2006, 12:43 PM
This is straight from the vegas help file.
*******************************************
If you want to render a single audio file with multiple audio channels, you can render to one of the following formats:

WAV/WAV64

AVI

MXF

WMV/WMA, AC-3, and ATRAC support multichannel surround formats; channel mapping is not supported. For more information about rendering 5.1 surround files, please see Rendering Your 5.1 Channel Mix.


--------------------------------------------------------------------------------

Create your project.

In the Mixer window, add a bus for each channel (or channel pair) you want to include in your rendered file.

For example, if you wanted to create a six-channel .wav file, you could set up your mixer with three or six busses. If you use three busses, the left and right channels of each bus will be saved to a separate channel. If you use six busses, you can save the mono downmix from each bus as a separate channel.

If you're working with a 5.1 surround project, you can map the six channels from the Surround Master bus to six output channels.

Assign tracks to busses to map the audio in your project to the desired channel.

From the File menu, choose Render As to display the Render As dialog.

Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where you want to save your file.

Type a name in the File name box, or select a file in the browse window to replace an existing file.

Choose a file type from the Save as type drop-down list.

Select the Enable multichannel rendering check box.

Click the Channels button if you want to map the busses in your project to channels in the rendered file. If you don't specify a channel mapping, Vegas will not render a multichannel file.

a. In the Channel Mapping dialog, select the check box for each bus you want to include in the rendered file. Each stereo bus will be saved to two channels in the rendered file. If you want to save a bus to a single channel, select the (Mono downmix) check box for that bus.

b. If you want to change order of the busses in the channel mapping, select the bus and click the Move Up or Move Down button.

c. Click OK to close the Channel Mapping dialog and return to the Render As dialog.

Channel mapping is also available when printing to tape from the timeline, rendering to a new track, and exporting video to an XDCAM disc.

Choose a template from the Template drop-down list to specify the parameters that should be used for rendering your file, or click the Custom button to create a new template.

If you choose Default Template when rendering to .wav, .w64, or .avi, the number of channels will match the number of channels specified in the Channel Mapping dialog.

If you choose a rendering template that specifies more channels than you have set up in the Channel Mapping dialog, the additional channels will be rendered as silence.

If you choose a template that specifies fewer channels than you have set up in the Channel Mapping dialog, the setting from the template will be used. Additional mapped channels will be ignored.

Select the Save project as path reference in rendered file check box if you want to save the path to your Vegas project in the rendered file. Saving the project path allows you to easily return to the source project if you use your rendered file in another project.

Notes:

The project information in the rendered file is a reference to a project file only. If you modify the project file after rendering, the project data will no longer match the rendered file. To edit a project using a path reference, the project file and all media must be available on your computer.

The check box will be unavailable if you haven't saved your project or if you're rendering using a third-party file-format plug-in.

Select the Render loop region only check box if you want to save only the portion of the project that is contained within the loop region. Loop Playback does not need to be selected for this option to work.

Select the Stretch video to fill output frame size (do not letterbox) check box when you are rendering to an output format with a slightly different aspect ratio than your project settings. This will prevent black bars from appearing on the top and bottom or the sides of the output.

If the selected file type supports it, you can select the Save project markers in media file check box to include markers, regions, and command markers in the rendered media file.

Select the Render using networked computers check box if you want to queue multiple renders on a single computer or to harness the power of those other computers to speed up your rendering times. For more information, see Network Rendering.

Click the Save button. A dialog is displayed to show rendering progress.

When rendering is complete, click the Open button to play the file with its associated player, or click Open Folder to open the folder where you saved the file.


farss wrote on 10/31/2006, 1:23 PM
Excellent, excellent stuff.

This seems to be a closely guarded Vegas secret handshake stuff.

I think you're right, V7 only, probably got added to support multichannel DB and HDCAM edits but I'm liking it. This feature alone more than justifies the V7 upgrade.
bakerja wrote on 10/31/2006, 1:35 PM
Bob,

I agree. FInally we can archieve our 5.1 mixes and tweak to death without encoding/decoding/encoding...etc.

JAB