I did some tests to see how 32-bit vs 8-bit gammas were changed with a computer to studio color space conversion, and thought the results might be of interest.
I made (In Photoshop RGB color space) four swatches of luminance 0, 16. 235 and 255 and put them on a Vegas 8-bit time line. I then converted to studio RGB color-space and noticed that in the waveform monitor:
0 became 6%
16>>>>>>11%
235>>>>>85%
255>>>>>92%
I then put the same swatches in a 32-bit project and found on conversion to studio RGB that:
0 became 21%
16 >>>>> 24%
235>>>>>89%
255>>>>>96%
This shows the effect of the two bit depths using a different gamma and why converting computer RGB to studio RGB without a levels adjustment looks washed out.
I do not know why it is necessary or desirable for these two bit depths to use a different gamma and would like to hear opinions.
Cheers,
Mike
I made (In Photoshop RGB color space) four swatches of luminance 0, 16. 235 and 255 and put them on a Vegas 8-bit time line. I then converted to studio RGB color-space and noticed that in the waveform monitor:
0 became 6%
16>>>>>>11%
235>>>>>85%
255>>>>>92%
I then put the same swatches in a 32-bit project and found on conversion to studio RGB that:
0 became 21%
16 >>>>> 24%
235>>>>>89%
255>>>>>96%
This shows the effect of the two bit depths using a different gamma and why converting computer RGB to studio RGB without a levels adjustment looks washed out.
I do not know why it is necessary or desirable for these two bit depths to use a different gamma and would like to hear opinions.
Cheers,
Mike