I would like to know how many of you out there knew about this and didn't tell me.
ok, while reading another thread I came upon the statement that you can enable multicore preview playback.
While I do not condone doing this I found some interesting results while doing it.
To enable multicore support you have to access the internal preferences tab, which cannot be done unless you hold down shift when clicking on preferences, then clicking on the "internal" tab, and doing a search for playback will allow you to find it "enable multi-core rendering for playback"
I tried playing back some chromakey footage with it off (default) and on my q6600 I got about 10-11 fps in best full with some SD footage I had laying around, and I had a chromablur on there too.
I also tried making a 7 video plane composite all in 3D space, and then moving that all in a parent 3D track (also in SD) at between 10 and 15 fps.
Then I enabled multicore....
for the first chromakeying, I even resized and set to best full with chroma blur and keying on, and got full 23.976
same for the second, even though I had all that 3D motion, I still had 23.976.
For 3D motion, in 1080HD 24P, I actually get a drop in performance with this enabled ( all gen media ) making it between 3-4 FPS, but with it disabled I get between 4-6FPS after changing the parent 3D motion to make sure it's not using any pre-rendered RAM buffered footage.
For keying and motion blur on some HDV footage I have had laying around, and the multi-core rendering for playback enabled, I got .8-.9 fps. and with it disabled (default), I got 1.1-1.2 fps.
All these tests were done with Best Full scaling on, and simulate and scaling video to fit preview window on from the right click menu on the preview window.
All projects were matched to footage to enable the best performance.
Would be curious to see what others may get, but remember that you do this at your own risk, and while I'm not sure that anything bad may happen, I do not condone mucking about in the internal prefs of Vegas... they're hidden for a reason.
Dave
ok, while reading another thread I came upon the statement that you can enable multicore preview playback.
While I do not condone doing this I found some interesting results while doing it.
To enable multicore support you have to access the internal preferences tab, which cannot be done unless you hold down shift when clicking on preferences, then clicking on the "internal" tab, and doing a search for playback will allow you to find it "enable multi-core rendering for playback"
I tried playing back some chromakey footage with it off (default) and on my q6600 I got about 10-11 fps in best full with some SD footage I had laying around, and I had a chromablur on there too.
I also tried making a 7 video plane composite all in 3D space, and then moving that all in a parent 3D track (also in SD) at between 10 and 15 fps.
Then I enabled multicore....
for the first chromakeying, I even resized and set to best full with chroma blur and keying on, and got full 23.976
same for the second, even though I had all that 3D motion, I still had 23.976.
For 3D motion, in 1080HD 24P, I actually get a drop in performance with this enabled ( all gen media ) making it between 3-4 FPS, but with it disabled I get between 4-6FPS after changing the parent 3D motion to make sure it's not using any pre-rendered RAM buffered footage.
For keying and motion blur on some HDV footage I have had laying around, and the multi-core rendering for playback enabled, I got .8-.9 fps. and with it disabled (default), I got 1.1-1.2 fps.
All these tests were done with Best Full scaling on, and simulate and scaling video to fit preview window on from the right click menu on the preview window.
All projects were matched to footage to enable the best performance.
Would be curious to see what others may get, but remember that you do this at your own risk, and while I'm not sure that anything bad may happen, I do not condone mucking about in the internal prefs of Vegas... they're hidden for a reason.
Dave