Export 16-bit PNG?

ALO wrote on 3/3/2023, 2:12 PM

Is there a way to save a still frame as 16-PNG instead of 8-bit when working with with 10-bit source? Seems like Vegas is only creating 8-bit images no matter what my project settings are.

Comments

Yelandkeil wrote on 3/3/2023, 3:26 PM

It can only create 64bit or 128bit (ACES-mode) depth stills.

ASUS TUF Gaming B550plus BIOS3202: 
*Thermaltake TOUGHPOWER GF1 850W 
*ADATA XPG GAMMIX S11PRO 512GB>sys & 2TB>data 
*G.SKILL F4-3200C16Q-64GFX 
*AMD Ryzen9 5950x + LiquidFreezer II-240 
*XFX Speedster-MERC319-RX6900XT + Adrenalin 23.12.1
Samsung 2xLU28R55 10bit4k60Hz 300CD/m²HDR10 ->2xDPorts
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

GH5sHLG_4k30p: AWB, Exposure=M, Shutter100, ISO320
ProtuneFlat_2.7k60pLinear: WB5500K, Auto-Shutter, EV-Comp-1.0, ISO400

Windows11Pro 23H2-22631.2792
Direct3D (API 12.2) Driver Version 9.14.10.01526

Vegaspro21 + Handbrake/XMediaRecode + DVDArchi7 
Acidpro10 + SoundForgepro14.0.065 + SpectraLayerspro7 

K-LitecodecPack17.8.0 (MPC Video Renderer for HDR10-Videoplayback) 

jetdv wrote on 3/3/2023, 3:44 PM

@Yelandkeil, I think he's referring to the "Save Snapshot" button above the preview screen - not an image sequence. Here's my details on a saved PNG:

Image
Format                                   : PNG
Format/Info                              : Portable Network Graphic
Compression                              : Deflate
Width                                    : 1 280 pixels
Height                                   : 720 pixels
Color space                              : RGBA
Bit depth                                : 8 bits
Compression mode                         : Lossless
Stream size                              : 461 KiB (100%)

Technically, it's 32-bits as it's 8-bits R, 8-bits G, 8-bits B, 8-bits A.

ALO wrote on 3/3/2023, 3:55 PM

yeah I can export a 16-bit TIFF sequence using image sequence-render, but not the save snapshot button. ?

Yelandkeil wrote on 3/3/2023, 4:08 PM

Then the rendered still is exact 16bit: 4x16=64bit.
And in ACES it's 32floating=128bit.

Funny is, snapshot if saved in HDR10-mode, it's 8bit ST2084 color space (also with alpha-channel).

ASUS TUF Gaming B550plus BIOS3202: 
*Thermaltake TOUGHPOWER GF1 850W 
*ADATA XPG GAMMIX S11PRO 512GB>sys & 2TB>data 
*G.SKILL F4-3200C16Q-64GFX 
*AMD Ryzen9 5950x + LiquidFreezer II-240 
*XFX Speedster-MERC319-RX6900XT + Adrenalin 23.12.1
Samsung 2xLU28R55 10bit4k60Hz 300CD/m²HDR10 ->2xDPorts
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

GH5sHLG_4k30p: AWB, Exposure=M, Shutter100, ISO320
ProtuneFlat_2.7k60pLinear: WB5500K, Auto-Shutter, EV-Comp-1.0, ISO400

Windows11Pro 23H2-22631.2792
Direct3D (API 12.2) Driver Version 9.14.10.01526

Vegaspro21 + Handbrake/XMediaRecode + DVDArchi7 
Acidpro10 + SoundForgepro14.0.065 + SpectraLayerspro7 

K-LitecodecPack17.8.0 (MPC Video Renderer for HDR10-Videoplayback)