Comments

altarvic wrote on 3/2/2015, 1:41 AM
You can add a white solid as a background...
aldred wrote on 3/2/2015, 2:19 AM
Thanks.
Unfortunately, it doesn't matter what you do on the timeline. The ouput PNG sequence is always 32bit.

I should say, I'm using Vegas Pro 10.

Marco. wrote on 3/2/2015, 3:27 AM
I think PNG exported from Vegas does always include alpha channel.
I had same problem when I needed frames for a Sony MVS6000 switcher which does not accept alpha channel. I either needed to reformat the PNGs outside Vegas Pro to 24 bit or switch to BMP export.
TheHappyFriar wrote on 3/2/2015, 6:40 AM
The alpha is what shows emptiness, so adding a solid background like said above would have nothing in the alpha channel. A solid black would do the same thing as white, except be black.
aldred wrote on 3/2/2015, 8:38 AM
Thanks everyone.

Marco, I have the same problem as you - software that needs 24bit, not 32. My Vegas data is 4k, 46000 frames long. So now I have to spend another 16 hours converting to 24bit.
TheHappyFriar wrote on 3/2/2015, 9:01 AM
Strange something would accept a 24-bit png & not a 32 & just ignore the alpha.

I just tested though, infranview can strip the alpha from the image. It will be replaced with color 0,0,0. I'd say render as a bmp instead & convert that to a ping. Might be faster because it won't need to uncompress when converting.
aldred wrote on 3/2/2015, 9:22 AM
Thanks.
I haven't tried BMP because of the potential files sizes. I'll give it a test.
Marco. wrote on 3/2/2015, 9:31 AM
I'd also suggest IrfanView for batch converting. The choice is up to you if you'd like converting to BMP or to 24 bit PNG within IrfanView.
aldred wrote on 3/2/2015, 10:20 AM
Thanks. I'll give it a try.

astar wrote on 3/2/2015, 9:23 PM
Blender is free and allows you export by selecting the PNG levels you want, RGB or RGBA is selector in the render panel. Just a thought.

aldred wrote on 3/3/2015, 6:46 AM
Thanks. I'll try it.