Goal is to render out a multi track sequence of objects and have the output file include an alpha channel so they can be burned over a background video later using a different NLE.
I tried outputting with Debugmode Frameserver using PNG and the output didn't have an alpha.
I'm now trying an uncompressed QuickTime. Working 1080i.
Any other formats that will include the alpha. I
I understand it has to render out at 32 bit (8 each for RGB and 8 for the alpha).
Is there a switch somewhere that turns that 32 bit on or do I just use Quicktime for output, assuming that works?
Thanks.
I tried outputting with Debugmode Frameserver using PNG and the output didn't have an alpha.
I'm now trying an uncompressed QuickTime. Working 1080i.
Any other formats that will include the alpha. I
I understand it has to render out at 32 bit (8 each for RGB and 8 for the alpha).
Is there a switch somewhere that turns that 32 bit on or do I just use Quicktime for output, assuming that works?
Thanks.