Export uncompressed avi problem

Avene wrote on 5/22/2001, 5:57 PM
I'm having some problems when I export an uncompressed avi from Vegas Video. It works alright, and plays back fine in media player. The trouble is, when I load it into Viscosity, or even Quicktime, the image is off centre with the middle section being on the left hand side. I need to keep it all uncompressed so I don't lose any quality whilst editing and touching up frames in Vegas Video and Viscosity. Any ideas?

Comments

SonyEPM wrote on 5/24/2001, 2:28 PM
Uncheck "OpenDML" in the avi render settings dialog before rendering your uncompressed avi. Viscosity does not support OpenDML as of this writing (most 3rd party apps don't either).

Please note that when rendering non-OpenDML files, you'll have to render your project in chunks up to 1GB (Windows restriction). Uncompressed D1 avi= about 42MB/sec, or about 20 sec per Gb, so plan accordingly.
bone wrote on 5/25/2001, 4:56 AM
I have had the same problem whwen trying to export long uncompressed Avi files.
What I dont understand is that if I render a long open DML file in vegas and import in premiere 6 it will open fine. BUT long files made in premiere 6 will open fine with programs that dont open long vegas AVIs.
AND vegas will not show those long premiere avis after 2 GB. Vegas just shows the last frame after the limit. So is there a problem or difference in stardards that adobe and sonic foundry uses or what is it about? Anyway long Premiere files seem to be more compatible with progams than vegas

oscar
Avene wrote on 5/25/2001, 8:13 PM
Great, thanks, I'll give that a try. The limit shouldn't be a problem. Most of the files are less than a second in length. I'd filmed some electrical explosions a while back. One night there was an exposed wire leading to the house. It was raining and every now and then there'd be an explosion. I grabbed the camera and filmed as much of it as I could. So I'm basically stablising, cropping and increasing the contrast of the footage in Vegas to make the background darker, and then painting out all of the street lights in Viscosity. Then I'm saving them out as quicktime files which don't use up much memory. They'll be really useful for special effects to composite in scenes where sparks or explosions are needed. I'll also be posting them up on my website when complete.