Subject: Final mix levels, rendering, resample, dither.....HELP !!!
Posted by: Rahman (in the Vegas Video forum originally)
Date: 11/6/2002 9:53:05 AM
I desperately need some guidance on figuring out levels and stuff. I have basically a 3 part question: The first is about master levels, the second about resampling, and the 3rd about best dithering approaches.
(1) I read a mix article that gave this basic guide for levels when mixing
a pop/dance tune:
kick = 0dB
snare = about -2dB (tweak)
cymbols = -25dB
Synths and Keys = -20dB
Bass = -10dB
Gits = -15dB
Vocals = 0dB
These are just a start, but basically when all added up, the article stated that "the master fader peaks should not exceed +3dB". I have followed the basic formula and have been getting pretty good results on most tunes.
However, things get kind of fuzzy as to what to do next. It was suggested to me to
now take the +3dB master fader and reduce it by 3dB, so the max level is 0 dB.
(I was told this was to approximate 0dB on VU meters).
I had been doing this for a number of tunes, until recently I forgot to drop the
level before rendering. When I setup the final mix to be mastered, I noticed the RMS level (ave) was already at my target levels, as compared to commercial stuff. Does this mean that I could have kept master level setting at +3dB ?
(2)
Also, now that I have my 48k sampled, 24-bit mixdown file. what is the best way
to convert to 44.1k ? I have been opening the rendered file in Sound Forge
so I can use the "Anti-alias filter" when re-sampling. Is this really necessary?
Can 44.1k be selected in "render as" menu with as good results as with the anti-alias filter ?
(3) Finally, assuming I now have the 2-trk mixdown file created at 44.1k and 24-bit,
what are the best ways to dither to 16 bit? (i.e. Use Wavelab UV22HR or Waves L1+ IDR, as the final plugin of my mastering chain)? Is vegas better or Sound Forge
for mastering? There is no "render as" selection in Forge, so I'm not sure if the
dithering is actually taking place when i select "process selection" from the plugin
box.
If any of the SF and audio guru's would help me, I'd greatly appreciate it.
(Especially since my family is linig up outside the studio door with torches,
and they don't look very happy)!!!
thanks a bunch
Rahman
Posted by: Rahman (in the Vegas Video forum originally)
Date: 11/6/2002 9:53:05 AM
I desperately need some guidance on figuring out levels and stuff. I have basically a 3 part question: The first is about master levels, the second about resampling, and the 3rd about best dithering approaches.
(1) I read a mix article that gave this basic guide for levels when mixing
a pop/dance tune:
kick = 0dB
snare = about -2dB (tweak)
cymbols = -25dB
Synths and Keys = -20dB
Bass = -10dB
Gits = -15dB
Vocals = 0dB
These are just a start, but basically when all added up, the article stated that "the master fader peaks should not exceed +3dB". I have followed the basic formula and have been getting pretty good results on most tunes.
However, things get kind of fuzzy as to what to do next. It was suggested to me to
now take the +3dB master fader and reduce it by 3dB, so the max level is 0 dB.
(I was told this was to approximate 0dB on VU meters).
I had been doing this for a number of tunes, until recently I forgot to drop the
level before rendering. When I setup the final mix to be mastered, I noticed the RMS level (ave) was already at my target levels, as compared to commercial stuff. Does this mean that I could have kept master level setting at +3dB ?
(2)
Also, now that I have my 48k sampled, 24-bit mixdown file. what is the best way
to convert to 44.1k ? I have been opening the rendered file in Sound Forge
so I can use the "Anti-alias filter" when re-sampling. Is this really necessary?
Can 44.1k be selected in "render as" menu with as good results as with the anti-alias filter ?
(3) Finally, assuming I now have the 2-trk mixdown file created at 44.1k and 24-bit,
what are the best ways to dither to 16 bit? (i.e. Use Wavelab UV22HR or Waves L1+ IDR, as the final plugin of my mastering chain)? Is vegas better or Sound Forge
for mastering? There is no "render as" selection in Forge, so I'm not sure if the
dithering is actually taking place when i select "process selection" from the plugin
box.
If any of the SF and audio guru's would help me, I'd greatly appreciate it.
(Especially since my family is linig up outside the studio door with torches,
and they don't look very happy)!!!
thanks a bunch
Rahman