Project:
Produce a 10 minute video loop for a trade-show - for display on a couple of 42inch wide-screen plasma displays.
Insane schedule. Changes at the last "hour" (almost). In fact changes required to the loop from one-day to the next of the actual trade show (the show is on-going right now Friday-Sunday).
Problem: Render time for this 10 minute project is of the order of 8 hours. That is on a 3.0Ghz HT box.
The video loop uses masses of tracks (60) / track motion / keyframes / high-res photos (mainly PSD's) with lots of movement all the time.
Solution: Network Rendering to the rescue
I have four machines that I have setup Net Rendering on.
a) my main 3.0Ghz HT machine
b) cheapo AMD 3000+ HP desktop
c) DELL Inspiron 5150 laptop (3.0Ghz)
d) Sony Vaio K37 Laptop 3.2Ghz
Using Network Rendering (Template DV AVI Widescreen Sony YUV codec) takes approx 2hrs 30 minutes. Almost four times faster than with the one machine.
I did encounter many problems along the way... but I just had to find work-arounds (or the solution of course).
Here are some of the challenges/findings.
FONTS
So... my project used an "unusual" font called Copperplate. It was not on my main machine... so I downloaded it and installed it. When I did my initial network rendering I found the text using this font would change (jump) from one font to another. You have probably guessed my mistake. I did not install the font on the other Pc's. Strange this is the font was actually on ALL the other machines... must have come with an upgrade to windows XP or something. However the fonts were different versions. The solution was to re-install the font so they were all the identical version.
BMP FILES
Some of my assets from the client were BMP files. My initial network renderings of the project were generating errors. on one machine. I could not get it working at all. The basic error message displayed in the status window merely said it could not open the Veg file. I found the problem by trying to open the Veg file from the DELL. I immediately received an error about Quicktime Components not being installed. This error was not reported by Net Rendering. I traced the fault to a particular asset that was a BMP file.
I think BMP may need the QT components to be installed. This machine did not have them installed. In the end I just re-saved the graphic as a PSD file and all was well.
DREADED BLACK FRAMES
The BIGGEST problem I had with net rendering was that at a consistent point in the rendering the resulting final stitched video file would have the final 2 minutes or so completely black. This issue remains... my work around was to re-do the network rendering for that final portion... and so adding a further 38 minutes to the total rendering time.
I believe this is a bug... and I will report more detail on this to Sony. This was driving me crazy. I decided to tell network rendering to not delete the intermediate video files that are rendered by each PC . This allowed me to see what was happening more clearly. As the black frames occur across a full two minute segment - these were being generated by ALL the network rendering PC's. It was not a problem with just one or two of them. In monitoring the intermediate video segments as they were being completed by each rendering PC I could see that every single video segment appeared to be OK. I was monitoring them by simply viewing the thumbnails for the videos using Windows Explorer. The window would remain open while rendering was occurring and when each segment was completed windows would dutifully display a thumbnail. My thought was that if Windows could display a thumbnail then why does Vegas not see it. I thought perhaps it was a problem that was occurring during the stitching process. It was not. The segments that made up the final two minutes, when loaded into Vegas by themselves only the audio would be "displayed". The Video was unavailable.
Summary
Network rendering worked (after a fashion) for me on this project. Although I had problems... with the workaround to the balck frame... this undoubtedly enabled me to do this project at all. Without network rendering I would have been unable to meet the deadlines.
Hope that was useful.
Produce a 10 minute video loop for a trade-show - for display on a couple of 42inch wide-screen plasma displays.
Insane schedule. Changes at the last "hour" (almost). In fact changes required to the loop from one-day to the next of the actual trade show (the show is on-going right now Friday-Sunday).
Problem: Render time for this 10 minute project is of the order of 8 hours. That is on a 3.0Ghz HT box.
The video loop uses masses of tracks (60) / track motion / keyframes / high-res photos (mainly PSD's) with lots of movement all the time.
Solution: Network Rendering to the rescue
I have four machines that I have setup Net Rendering on.
a) my main 3.0Ghz HT machine
b) cheapo AMD 3000+ HP desktop
c) DELL Inspiron 5150 laptop (3.0Ghz)
d) Sony Vaio K37 Laptop 3.2Ghz
Using Network Rendering (Template DV AVI Widescreen Sony YUV codec) takes approx 2hrs 30 minutes. Almost four times faster than with the one machine.
I did encounter many problems along the way... but I just had to find work-arounds (or the solution of course).
Here are some of the challenges/findings.
FONTS
So... my project used an "unusual" font called Copperplate. It was not on my main machine... so I downloaded it and installed it. When I did my initial network rendering I found the text using this font would change (jump) from one font to another. You have probably guessed my mistake. I did not install the font on the other Pc's. Strange this is the font was actually on ALL the other machines... must have come with an upgrade to windows XP or something. However the fonts were different versions. The solution was to re-install the font so they were all the identical version.
BMP FILES
Some of my assets from the client were BMP files. My initial network renderings of the project were generating errors. on one machine. I could not get it working at all. The basic error message displayed in the status window merely said it could not open the Veg file. I found the problem by trying to open the Veg file from the DELL. I immediately received an error about Quicktime Components not being installed. This error was not reported by Net Rendering. I traced the fault to a particular asset that was a BMP file.
I think BMP may need the QT components to be installed. This machine did not have them installed. In the end I just re-saved the graphic as a PSD file and all was well.
DREADED BLACK FRAMES
The BIGGEST problem I had with net rendering was that at a consistent point in the rendering the resulting final stitched video file would have the final 2 minutes or so completely black. This issue remains... my work around was to re-do the network rendering for that final portion... and so adding a further 38 minutes to the total rendering time.
I believe this is a bug... and I will report more detail on this to Sony. This was driving me crazy. I decided to tell network rendering to not delete the intermediate video files that are rendered by each PC . This allowed me to see what was happening more clearly. As the black frames occur across a full two minute segment - these were being generated by ALL the network rendering PC's. It was not a problem with just one or two of them. In monitoring the intermediate video segments as they were being completed by each rendering PC I could see that every single video segment appeared to be OK. I was monitoring them by simply viewing the thumbnails for the videos using Windows Explorer. The window would remain open while rendering was occurring and when each segment was completed windows would dutifully display a thumbnail. My thought was that if Windows could display a thumbnail then why does Vegas not see it. I thought perhaps it was a problem that was occurring during the stitching process. It was not. The segments that made up the final two minutes, when loaded into Vegas by themselves only the audio would be "displayed". The Video was unavailable.
Summary
Network rendering worked (after a fashion) for me on this project. Although I had problems... with the workaround to the balck frame... this undoubtedly enabled me to do this project at all. Without network rendering I would have been unable to meet the deadlines.
Hope that was useful.