Flashing myself at forum members

Jay Gladwell wrote on 9/26/2003, 2:57 PM
Okay... I'm tearing open my trench coat and exposing my ignorance. <blush>

I got the "official" e-mail offer from Sony (still not used to that) for the upgrade to Sound Forge 7.0--a great deal. However, I have been and probably always will be a "visual" person, not an "audio" person, although I do strive to get the best audio I can so I don't have to "tweak" it any more than necessary.

Anyway, I've read in several posts here and there that extoll the virtures of SF as a valuable tool for video production. However, my question is with the great audio tools in Vegas, just *how* necessary is SF, especially for an audio novice?

Thanks, guys, for your input.

Comments

Rogueone wrote on 9/26/2003, 3:15 PM
I've not used SF a lot, basically just demos and stuff. However, it does support some great effects for audio ehancement. Like Vegas, it does EQs and stuff, but unlike Vegas, I think SF does a better job, and has a lot more options to fix or enhance audio. From my understanding, Vegas is like a functional audio editor, while SF is like the ultimate editor. I guess it really depends on how much audio editing you do.

Rogue One
TheHappyFriar wrote on 9/26/2003, 3:55 PM
If you buy Sound Forge, all your SF DirectX plugins appear in Vegas, so you could look at it as $400 for great audio plugins. But, you can edit single audio files in SF, so there isn't as much clutter as in Vegas.
Jimmy_W wrote on 9/26/2003, 4:04 PM
We have alot in common, I'm new to video. But I have been using SForge for mastering and editing for years in a recording studio. Invaluable tool, I know vegas has lot of audio capibilites but i still find myself consistantly using SForge to edit sound clips. It works hand in hand in vegas. The key word for sound forge and what it does is EDIT. Jimmyw.
BillyBoy wrote on 9/26/2003, 4:05 PM
Ahh... Are you guys aware that Vegas has many more built-in audio filters than the 3 default ones?

Right Click on the Track FX icon on any audio track, select plug-in chooser, then you have access to more FX audio filters. Click on the one you want to try, then add, then OK and it gets added to the plug-in chain of your current project.

Now for a little surprise...

Once you have the audio FX filters open in the work area, click on the little question mark in the upper right hand corner and a whole seperate help file just for audio filters is now accessible. Don't confuse with a similar extra help for the 3 default FX filters. The one I'm talking about is far more extensive and if you did the procedure right the inital page should say XF 1 or XF 2 depending on which "extra" FX filter you opened.
Chienworks wrote on 9/26/2003, 4:12 PM
There are several important features that SoundForge has that Vegas has not. Of course, there may be many of these added to Vegas 5, but they may not be, and we still have quite a wait before 5 comes out.

Here are two "biggies" that i can think of:

- Reverse. Vegas does not reverse audio. SoundForge does.

- Pitch (audio velocity) envelope. Vegas won't do this. SoundForge will.
Jay Gladwell wrote on 9/26/2003, 6:07 PM
Thank you all for your explanations!

After doing some re-reading and giving it some consideration (based on some upcoming projects), I've decided to jump in and buy Sound Forge. At that price, it certainly won't hurt.

Thanks, again, guys!

J--
Jude wrote on 9/26/2003, 6:54 PM
Thanks! thats great to know. I had something happen this past week -
after a crash that forced an over-install of xp and a re-install of my programs onto c drive, i found that while my plug-in folders for audio were showing - nothing was in them. All my video plug-ins were there. I worked for 2 days trying to get them back on line. Unfortunately - I have no idea how I did get them back...I did put my Vegas cd back in the drive and try to find the plug-ins, I just wish I knew HOW I got 'em back!
nooooob wrote on 3/12/2005, 1:42 PM
how do u get the sound pith velociy envelope thingies on SF
JJKizak wrote on 3/12/2005, 1:57 PM
SF can copy a selected portion of left channel and copy it to the right channel or vice vera. It can delete a small highlighted portion of the channels where a defect is located and most people cannot detect it. You can copy a highlighted portion to a new track and mess with it and save it. You can copy and paste 100 times in a row, You can check for clipped peaks at whatever level you set, You can restore clipped peaks . You can repair defects and you can use the drawing tool to add stuff. You can change pitch to your hearts content. You can add fade ins and fade outs, silence, reverse, burn cd's effortlessly, match levels of all media, and you can do this with the video track running at the top and on the external monitor. It will just blow your mind.

JJK
Rednroll wrote on 3/12/2005, 2:08 PM
"how do u get the sound pith velociy envelope thingies on SF"

The pitch shift plugin in SF is non automatible. Therefore you will not get an envelope with this plugin in the wave editor window. To see which plugins are automatible, click on the "Automatible" plugins folder located in the chainer plugins selection window.

Here's how you do it. Select the portion of the file you want to pitch shift. Goto EFFECTS>PITCH>BEND.

You will see a pitch shif envelope across the area you have selected. Be sure to check "Preserve original duration" if you don't want the audio to slow down if you decrease the pitch, or speed up if you increase the pitch. Of course if you want that effect as would happen if you dragged your hand across a record player to slow it down, then you want to make sure that is unchecked.

Also, when using this type of effect, it will allow you to "preview" the processing in real-time according to what you have set in the OPTIONS>PREFERENCES>PREVIEWS tab. In there you would adjust the "limit previews to" amount if you find it isn't playing back the entire area you have selected. SF allows up to a MAX 600 seconds to be previewed.

Hope this helps,
Red
Cunhambebe wrote on 3/12/2005, 2:12 PM
Sound Forge is the sound/audio editor default for Vegas. No need to say anything else.
farss wrote on 3/12/2005, 2:23 PM
You'll need to spend a little time with it. It looks a lot like Vegas but many thhings work slightly differently. Once you understand what SF is about you'll see why.
One thing no one mentioned is that in SF you can snap to zero crossing or match edges. This is a very powerful feature that you don't have in Vegas. I like to think of SF as being for audio microsurgery, Vegas for taking a limb off, SF for joining the nerves back together.
Bob.
nooooob wrote on 3/13/2005, 3:30 AM
thanks so much u dont no how much this is important to me, another thing tho, can u get it to tie in with a video? and after u have finished can u put the file you've change the pitch of back to vegas thanks in advance
ibliss wrote on 3/13/2005, 3:56 AM
Vegas 5 does have reverse audio - it's in the menu when you right-click on an audio event.