FYI- practical issues with deep color, etc.

mudsmith wrote on 10/9/2013, 4:40 PM
Many of you may be aware of this, but I ran across some practical info on the implementation of, and problems with, the "Deep Color" standard in our world....at this link:

http://www.c2meworld.com/management/deep-color-thanks-but-no-thanks/


Comments welcome....perhaps we could all think and talk a bit about the best solutions for true monitoring with Vegas?

Comments

robwood wrote on 10/9/2013, 5:49 PM
"perhaps we could all think and talk a bit about the best solutions for true monitoring with Vegas?" - mudsmith

i don't really get the point of the "deep color" article... it read like someone complaining there's too much info in the footage... maybe i missed the point, but...

where i work output is only 8-bit, but the footage on the timeline is either 8 or 16-bit.

(my typical workflow)
1) a calibrated Sony PVM20L2 monitor
2) scopes
3) a Computer to Studio filter on Preview window with sRGB (mostly 8-bit, some 16-bit TIFF) on the timeline
4) it's always 8-bit output (rgb image-sequence, uncompressed avi, or bluray)

and in a couple years, hoping to replace the PVM with a 16:9 OLED of some kind.

sure Vegas could use improvements handling footage (likes TIFF more than TGA, does weird stuff in 32-bit, etc), but if it was a big deal, i'd use a dedicated CC app... but usually the tweaks are small, and Vegas is more than adequate for creating a mask around a problem, CC'ing within/out, etc.
set wrote on 10/9/2013, 7:40 PM
My first thought about this deep color issue is, some latest Sony handycam camcorders, with "X.Y. Color" feature.

https://www.dropbox.com/s/is5mk5wjaqg4njr/IMAG0117.jpg

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