Yesterday the V9 overview page on the Sony website described V9 as able to handle Gigapixel stills. Today that paragraph is gone.
From the V9 specifications page on Sony's site:
New! Support for gigapixel images
- maybe they missed deleting this line? It is also still listed on the "Vegas Family Comparison" table.
This feature is the only reason I bought the upgrade to V9. I frequently create high resolution panoramic stills that I want to pan and zoom in video. Of course I want to have full resolution of the video so the still needs to be signficantly bigger if I want to zoom in very far.
My results: A SINGLE image on an HDV-60i timeline.
29,998x1739x24bit PNG file - a very wide panorama.
52,166,522 pixels or if you want to count 3 color planes and an unused alpha channel it is 208,666,088 pixels.
This is far less than a gigapixel but is significantly more than a gigabit.
I get the low memory error when I try to render this. Task Manager says that Vegas is using about 234 Mbytes and over 2 Gbytes of physical memory is available . I have the preview set at the default of 350 MBytes. I have 3.6 GBytes of physical memory and several times that in virtual.
If I resample to 18,630x1080x24bit PNG it will render. This is about 20 Mpixels or 80 if you count 4 planes. This is less than a gigabit. Maybe that is the limit, bits not pixels?
As an experiment I limited the rendering threads to only 1 as I've seen a lot of messages about problems with the Core 2 Duo. This made no difference and hasn't made any difference any other time I've had problems with V8 crashing (rendering large stills or using neat video in a project with large stills).
My system specs are up to date.
Rocky
From the V9 specifications page on Sony's site:
New! Support for gigapixel images
- maybe they missed deleting this line? It is also still listed on the "Vegas Family Comparison" table.
This feature is the only reason I bought the upgrade to V9. I frequently create high resolution panoramic stills that I want to pan and zoom in video. Of course I want to have full resolution of the video so the still needs to be signficantly bigger if I want to zoom in very far.
My results: A SINGLE image on an HDV-60i timeline.
29,998x1739x24bit PNG file - a very wide panorama.
52,166,522 pixels or if you want to count 3 color planes and an unused alpha channel it is 208,666,088 pixels.
This is far less than a gigapixel but is significantly more than a gigabit.
I get the low memory error when I try to render this. Task Manager says that Vegas is using about 234 Mbytes and over 2 Gbytes of physical memory is available . I have the preview set at the default of 350 MBytes. I have 3.6 GBytes of physical memory and several times that in virtual.
If I resample to 18,630x1080x24bit PNG it will render. This is about 20 Mpixels or 80 if you count 4 planes. This is less than a gigabit. Maybe that is the limit, bits not pixels?
As an experiment I limited the rendering threads to only 1 as I've seen a lot of messages about problems with the Core 2 Duo. This made no difference and hasn't made any difference any other time I've had problems with V8 crashing (rendering large stills or using neat video in a project with large stills).
My system specs are up to date.
Rocky