Go Pro audio gaps between clips

clarkerza wrote on 12/24/2025, 6:59 AM

Since upgrading to Vegas Pro 23, I’ve started experiencing a small but noticeable audio dropout at the point where GoPro clips join.

I run a 3‑camera setup around my aircraft and edit everything using Vegas multicam. I’m aware that GoPro’s encoding isn’t always ideal, but this issue only appeared after moving to VP23 — VP22 never showed this behaviour.

At the moment, the problem makes Vegas Pro 23 unusable for my GoPro workflow. From what I’ve learned, the root cause seems to be related to how VP23 handles GoPro AAC audio padding, rather than Vegas itself being “broken”, but the end result is the same: I can’t reliably use VP23 unless there’s a workaround. I have tried legacy encoders but it makes not difference.

Copilot explains it like this:

 

Vegas Pro 23 switched to a newer AAC engine that is:

More accurate
More standards‑compliant
Less forgiving of GoPro’s padding metadata
Less tolerant of discontinuities between clips

This means:

When two GoPro clips meet, the padding is preserved
When Vegas re‑encodes to AAC, the padding becomes a tiny silence
You hear a “blip” or “dropout” at the join
So the difference isn’t your workflow — it’s the audio engine upgrade.
🎯 Why this affects GoPro specifically

GoPro AAC audio includes:

Encoder delay
Priming samples
End padding
Sometimes spatial audio flags (MAX)

 

 

Last changed by clarkerza

Vegas Build: V23.0 (Build 302, OS: Windows 11 Pro, 26200.7462, 25H2
Motherboard:  MSI PRO Z790-P WIFI Motherboard (MS-7E06) CPU: Intel(R) Core(TM) i9-14900K (3.20 GHz)   RAM: Corsair Vengeance 64.0 GB  GPU: MSI GeForce RTX 5090 32G VANGUARD
Drives: C: ORICO e7400 2TB NVMe SSD, PCIe Gen4 x 4 M.2 2280 SSD D: Sandisk PLUS 480GB, E: Crucial MX500 1TB, G: Sabrent 1TB Rocket NVMe PCIe M.2 2280, I: Seagate ST5000LM000-2AN170 5TB, K: WD_BLACK SN770 1TB M.2 2280,
Display 1: LG 24UD58 24 inch 4K UHD IPS Monitor 
Display 2 & 3: LG 23MP67VQ 23" IPS LED 
Cameras: Sony ZV-E10, Sony A6700, Sony FDR-AX53, Go Pro Hero 7 & 8. Go Pro Max (360)

Comments

Gid wrote on 12/24/2025, 9:15 AM

@clarkerza Hi, I haven't upgraded to VP23 yet, I'm still on VP22 so can't test it but just for the sake of sharing - My Gopro 11 Black is always 3-4frames out of sync with the audio.. I'm pretty sure it's the camera not VP but I always have to offset the audio.

Like I say, just sharing, no idea if it's related to your problem 🤷‍♂️

Vegas Pro 18 - 22
Vegas Pro/Post 19
Boris Continuum & Sapphire, 
Silhouette Standalone + Plugin, 
Mocha Pro Standalone + Plugin, 
Boris Optics,
NewBlue TotalFX
Desktop PC Microsoft Windows 10 Pro - 64-Bit
ASUS PRO WS WRX80E-SAGE SE WIFI AMD Motherboard
AMD Ryzen Threadripper PRO 3975WX 3.5GHz 32 Core
Corsair iCUE H150i RGB PRO XT 360mm All-in-One Liquid CPU Cooler
RAM 256GB ( 8x Micron 32GB (1x 32GB) 2666MHz DDR4 RAM )
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(programs on one, project files on the other)
Graphics MSI GeForce RTX 3090 SUPRIM X 24GB OC GPU
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Fractal Design Define 7 XL Dark TG Case with 3 Fans
Dell SE3223Q 31.5 Inch 4K UHD (3840x2160) Monitor, 60Hz, & an Acer 24" monitor.

At the moment my filming is done with a Samsung Galaxy S23 Ultra 5G & a GoPro Hero11 Black

I've been a Joiner/Carpenter for 40yrs, apprentice trained time served, I don't have an apprentice of my own so to share my knowledge I put videos on YouTube.

YouTube videos - https://www.youtube.com/c/Gidjoiner

 

clarkerza wrote on 12/24/2025, 10:11 AM

Thanks Gid. I’ve been using these cameras for years and this issue isn’t in VP22. I re-edited the project in VP22 and it’s working fine 👍

Vegas Build: V23.0 (Build 302, OS: Windows 11 Pro, 26200.7462, 25H2
Motherboard:  MSI PRO Z790-P WIFI Motherboard (MS-7E06) CPU: Intel(R) Core(TM) i9-14900K (3.20 GHz)   RAM: Corsair Vengeance 64.0 GB  GPU: MSI GeForce RTX 5090 32G VANGUARD
Drives: C: ORICO e7400 2TB NVMe SSD, PCIe Gen4 x 4 M.2 2280 SSD D: Sandisk PLUS 480GB, E: Crucial MX500 1TB, G: Sabrent 1TB Rocket NVMe PCIe M.2 2280, I: Seagate ST5000LM000-2AN170 5TB, K: WD_BLACK SN770 1TB M.2 2280,
Display 1: LG 24UD58 24 inch 4K UHD IPS Monitor 
Display 2 & 3: LG 23MP67VQ 23" IPS LED 
Cameras: Sony ZV-E10, Sony A6700, Sony FDR-AX53, Go Pro Hero 7 & 8. Go Pro Max (360)

Dexcon wrote on 12/24/2025, 4:27 PM

... a small but noticeable audio dropout at the point where GoPro clips join.

Is it something like this?
 

Since 2017, I've owned GoPro Hero Black 5, 8 and 11 and have always got a 4 to 5 frames gap at the beginning of each and every GoPro recording regardless of the computer being used or the version of Vegas Pro being used over those years. The audio gap also shows in daVinci Resolve.

To overcome this, I usually edit out the first 5 frames or, if video is wanted from the start of the shot, use the Clone Stamp tool in SpectraLayers Pro to copy/paste a selection of 'active' audio to replace the gap.

 

I wasn't aware that the Vegas Pro 23 has an updated AAC engine - it's certainly not mentioned in VP23's release notes:

https://www.vegascreativesoftware.info/us/forum/release-vegas-pro-23--149552/

Major changes have definitely been made to the video engine, the only audio changes listed are the introduction of an AC-3 decoder, a new audio plug-in, and fixing an issue with 192,000 Hz audio

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition; Samsung S23 Ultra smart phone

Installed: Vegas Pro 13, 15, 16, 17, 18, 19, 20, 21, 22 & 23, HitFilm Pro 2021.3, DaVinci Resolve Studio 20.3, BCC 2026, Mocha Pro 2026, NBFX TotalFX 7, Neat NR 6, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 12, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11 25H2

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

john_dennis wrote on 12/24/2025, 6:12 PM

For many years, I used a camera that didn't record audio for four frames at the beginning and the end of each clip. Dealing with that was made much less tedious with a free script from @wwaag called Trim Frames.

Before

After

clarkerza wrote on 12/26/2025, 3:23 AM

... a small but noticeable audio dropout at the point where GoPro clips join.

Is it something like this?
 

Since 2017, I've owned GoPro Hero Black 5, 8 and 11 and have always got a 4 to 5 frames gap at the beginning of each and every GoPro recording regardless of the computer being used or the version of Vegas Pro being used over those years. The audio gap also shows in daVinci Resolve.

To overcome this, I usually edit out the first 5 frames or, if video is wanted from the start of the shot, use the Clone Stamp tool in SpectraLayers Pro to copy/paste a selection of 'active' audio to replace the gap.

 

I wasn't aware that the Vegas Pro 23 has an updated AAC engine - it's certainly not mentioned in VP23's release notes:

https://www.vegascreativesoftware.info/us/forum/release-vegas-pro-23--149552/

Major changes have definitely been made to the video engine, the only audio changes listed are the introduction of an AC-3 decoder, a new audio plug-in, and fixing an issue with 192,000 Hz audio

... a small but noticeable audio dropout at the point where GoPro clips join.

Is it something like this?
 

Since 2017, I've owned GoPro Hero Black 5, 8 and 11 and have always got a 4 to 5 frames gap at the beginning of each and every GoPro recording regardless of the computer being used or the version of Vegas Pro being used over those years. The audio gap also shows in daVinci Resolve.

To overcome this, I usually edit out the first 5 frames or, if video is wanted from the start of the shot, use the Clone Stamp tool in SpectraLayers Pro to copy/paste a selection of 'active' audio to replace the gap.

 

I wasn't aware that the Vegas Pro 23 has an updated AAC engine - it's certainly not mentioned in VP23's release notes:

https://www.vegascreativesoftware.info/us/forum/release-vegas-pro-23--149552/

Major changes have definitely been made to the video engine, the only audio changes listed are the introduction of an AC-3 decoder, a new audio plug-in, and fixing an issue with 192,000 Hz audio

Hi Dexon,

No the audio appears continuous. IBut the same clips drop out in VP23 but not in VP22.

Vegas Build: V23.0 (Build 302, OS: Windows 11 Pro, 26200.7462, 25H2
Motherboard:  MSI PRO Z790-P WIFI Motherboard (MS-7E06) CPU: Intel(R) Core(TM) i9-14900K (3.20 GHz)   RAM: Corsair Vengeance 64.0 GB  GPU: MSI GeForce RTX 5090 32G VANGUARD
Drives: C: ORICO e7400 2TB NVMe SSD, PCIe Gen4 x 4 M.2 2280 SSD D: Sandisk PLUS 480GB, E: Crucial MX500 1TB, G: Sabrent 1TB Rocket NVMe PCIe M.2 2280, I: Seagate ST5000LM000-2AN170 5TB, K: WD_BLACK SN770 1TB M.2 2280,
Display 1: LG 24UD58 24 inch 4K UHD IPS Monitor 
Display 2 & 3: LG 23MP67VQ 23" IPS LED 
Cameras: Sony ZV-E10, Sony A6700, Sony FDR-AX53, Go Pro Hero 7 & 8. Go Pro Max (360)

clarkerza wrote on 12/26/2025, 3:40 AM

For many years, I used a camera that didn't record audio for four frames at the beginning and the end of each clip. Dealing with that was made much less tedious with a free script from @wwaag called Trim Frames.

Before

After

Thanks John,

Will take a look. If it actually trims the frame then that might cause me an issue especially if there is speech across the split clips. I know Go Pros are a bit naff, but it would costs a fair amount or replace all 3. For now I'll just continue with VP22.

Actually I've just noticed something really weird. In VP22 you can see an audio gap at the end of the first clip, but you cannot hear it. In VP23 there is no visible gap but you can hear it.

I have just downloaded the latest free version of Davinci and there is no gap, audible or visible.

I suppose as it works in VP22 I'll just be happy with that.

Thanks

Andy

Vegas Build: V23.0 (Build 302, OS: Windows 11 Pro, 26200.7462, 25H2
Motherboard:  MSI PRO Z790-P WIFI Motherboard (MS-7E06) CPU: Intel(R) Core(TM) i9-14900K (3.20 GHz)   RAM: Corsair Vengeance 64.0 GB  GPU: MSI GeForce RTX 5090 32G VANGUARD
Drives: C: ORICO e7400 2TB NVMe SSD, PCIe Gen4 x 4 M.2 2280 SSD D: Sandisk PLUS 480GB, E: Crucial MX500 1TB, G: Sabrent 1TB Rocket NVMe PCIe M.2 2280, I: Seagate ST5000LM000-2AN170 5TB, K: WD_BLACK SN770 1TB M.2 2280,
Display 1: LG 24UD58 24 inch 4K UHD IPS Monitor 
Display 2 & 3: LG 23MP67VQ 23" IPS LED 
Cameras: Sony ZV-E10, Sony A6700, Sony FDR-AX53, Go Pro Hero 7 & 8. Go Pro Max (360)

Dexcon wrote on 12/26/2025, 5:53 AM

In VP22 you can see an audio gap at the end of the first clip, but you cannot hear it. In VP23 there is no visible gap but you can hear it

A very interesting observation. I've now checked a lot of GoPro 11 video on both VP22 and VP23 timelines and there is in both 22 and 23 a very small audio silence gap at the end of all GoPro events. Mostly, the silence gap is less than 1 frame (at 25 fps) but in a few cases the gap is a maximum of 1 frame. I've not noticed that before no doubt because I've not used GoPro video in editing up until the last recorded frame.

Indeed, in the image (from VP23) I uploaded here earlier, you can see a very small audio silence space at the end of the outgoing GoPro audio event. However, what I do notice from the waveforms in both VP22 and 23 is that the beginning of the GoPro recordings has a very short fade-in (2 frames ???) whereas there is no fade-out at the end of the recording - it's just a hard cut from active audio to silence.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition; Samsung S23 Ultra smart phone

Installed: Vegas Pro 13, 15, 16, 17, 18, 19, 20, 21, 22 & 23, HitFilm Pro 2021.3, DaVinci Resolve Studio 20.3, BCC 2026, Mocha Pro 2026, NBFX TotalFX 7, Neat NR 6, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 12, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11 25H2

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz