The review fails to point out that Nectar's Pitch Editor can't be used fully with Sound Forge. That and the lack of 64 bit was why I decided to skip the upgrade.
maybe because 32 vs. 64 bit is one of those things that make absolutely no difference unless you work in a marketing department and want to point out that #64 is twice as big as #32.
Other than that it really makes no difference. Yes, Yes, I know all about RAM and 64 bit plugins, but that's all audio masturbation by people with too much time on their hands and has very little to do with real life work and what you can do with SF.
Given that most machines are 64 bit I think it is just neater if all the programs and plugins work in 64 bit. I don't think extra RAM is audio masturbation.
I wouldn't use that term specifically, but given that I've been running Nuendo 3.2 (a 32 bit app) on a 2008 era quad-core computer, doing 48 track+ mixes with vst instruments and loads of plugins, I can't see the direct benefit of an app like Sound Forge porting to 64 bit. Given the painful transition of some of our other programs to 64 bit, I would prefer it work seamlessly over having a twice-as-large suffix.
I thought the latest Sound Forge had been rewritten for Mac, but see nothing about that in the review or on the Sony website.
If it has been written for Mac, it is possible that staying at 32 bit is a holding pattern for the moment.....a lot of Mac-centric programs are not making the switch to 64 bit very quickly (a la Quicktime).
Anyone know about this port to Mac, or did I miss a change in status while I was out of town?
I use Propellerheads Reason 7 for music and it comes with both 32 and 64 bit versions. I used to work with 32 bit DAW software like ProTools and do complex projects but now I will never go back. The thing is, with 32 bit Pro Tools or Sonar or Cubase or whatever, you have to stream large instrument samples from disk with just the note beginnings buffered. That was cool for the technology of a few years ago, but it meant you had to have large hard drives dedicated to just instrument playback which meant you were pretty much stuck with some sort of tower system to make it work. Now that memory is so big and cheap (16GB cost me $85 almost two years ago) I can now run my large samples from RAM. That means you can use a laptop or an all in one computer like I have and work from bus powered USB3 drives instead of large arrays since you are only streaming the audio tracks, not the sample libraries. My typical Reason projects won't run in the 32 bit version. The libraries are to large to run without streaming from hard drives and I like the compact setup and ease of having entire projects on card deck sized bus powered drives. Someday soon I will be doing big sample library projects from something tablet sized like the 16GB version of the Microsoft Surface Pro. That would simply not be possible with the memory constraints of 32 bits.