Excuse the long post, but I haven't seen this addressed before and wondered if this was particular to my system.
I mentioned in an earlier post that I found I was getting better playback performance in Vegas 10 when a track FX was applied (in particular CC or Color Curves). I have finally installed Vegas 11 and immediately noticed the same thing.
I do not have a GPU that supports acceleration, so I realize this may all be moot when I get one. But this behavior is identical in Vegas 10 on my system.
Source media is AF-100 AVCHD 1080p 23.97. Monitoring through AJA Kona. Preview RAM set at 2 gig (6gig total in system). Monitoring at Best/Full.
When playing one long clip with no FX applied, it will play at full frame rate for about 45 seconds - CPU usage at 12%, 4 cores active, RAM usage 2.5 gig - then drop off to 21 fps as RAM usage slowly increases, CPU use remains the same.
If I apply a CC to the track, active but with nothing changed from default, it will play full frame rate indefinitely. CPU usage 15%, 4 cores show same activity but now 3-4% activity on the 4 other cores, RAM usage 2.95 gig and never increases.
So I started doing this with multiple video tracks simultaneously all at 50% opacity. With 2 tracks - no FX applied - I get full frame rate best/full indefinitely. CPU at 48% with all cores sharing equal load. RAM remains at 3.1gig used. Apply track CC and playback is full frame rate indefinitely, CPU at 53% all cores equal, RAM at 3.2 gig.
With 3 tracks playing simultaneously, things happened the way I expected. With no FX, frame rate dropped to 22fps. When I applied track CC, frame rate dropped to 19fps.
So, is it best practice to put a load on the CPU to the point where you're forcing all the cores to work? Obviously - at least on my system - there's a minimal point where Vegas is not sharing the load to all cores.
Anybody else seen this?
Larry
I mentioned in an earlier post that I found I was getting better playback performance in Vegas 10 when a track FX was applied (in particular CC or Color Curves). I have finally installed Vegas 11 and immediately noticed the same thing.
I do not have a GPU that supports acceleration, so I realize this may all be moot when I get one. But this behavior is identical in Vegas 10 on my system.
Source media is AF-100 AVCHD 1080p 23.97. Monitoring through AJA Kona. Preview RAM set at 2 gig (6gig total in system). Monitoring at Best/Full.
When playing one long clip with no FX applied, it will play at full frame rate for about 45 seconds - CPU usage at 12%, 4 cores active, RAM usage 2.5 gig - then drop off to 21 fps as RAM usage slowly increases, CPU use remains the same.
If I apply a CC to the track, active but with nothing changed from default, it will play full frame rate indefinitely. CPU usage 15%, 4 cores show same activity but now 3-4% activity on the 4 other cores, RAM usage 2.95 gig and never increases.
So I started doing this with multiple video tracks simultaneously all at 50% opacity. With 2 tracks - no FX applied - I get full frame rate best/full indefinitely. CPU at 48% with all cores sharing equal load. RAM remains at 3.1gig used. Apply track CC and playback is full frame rate indefinitely, CPU at 53% all cores equal, RAM at 3.2 gig.
With 3 tracks playing simultaneously, things happened the way I expected. With no FX, frame rate dropped to 22fps. When I applied track CC, frame rate dropped to 19fps.
So, is it best practice to put a load on the CPU to the point where you're forcing all the cores to work? Obviously - at least on my system - there's a minimal point where Vegas is not sharing the load to all cores.
Anybody else seen this?
Larry