HELP! Missing Codecs Between 32bit <> 64bit Vegas

Soniclight wrote on 12/31/2011, 9:22 PM
I usually use VP10e 32-bit on my 64-bit Win7 due to some of my plugins not being available in 64-bit. But my latest project is getting a bit top-heavy and I'm starting to get the "red screen of death" so to speak in my Preview window. My understanding is that is due to how 32-bit progs can only access so much available RAM. I have plenty - 16 Gb. DDR3 - but it's barely used in 32-bit apps.

But the core problem now is even if I work around the plugins issue, there are missing codecs -- and one in particular that some of my event clips where coded in: Huff 2.1.1. So all those are blank with "Media Offline".

I've Googled around it seems that one has to do some command prompt stuff to register 32-bit codecs to be recognized by 64-bit apps. But as you can see from the freeware Agent Ransack system seaarch I use (so much better than Windows native IMO), the Huff .dll is present in the \WOW64 directory. So it seems that it should show up in Vegas, but does not.

Could someone provide a simple, step-by-step process whereby I can register missing codecs to show up in VP10?

For now, all I need is to fix the Huff one -- which is the one I put a double-bullet on in the screenshot.
The rest can wait a bit.

Thanks.




Comments

PeterDuke wrote on 12/31/2011, 11:09 PM
Yes.

I found HuffYUV didn't install properly in Win 7 64 bit, so I use Lagarith instead. That doesn't help you though. A Google search turned this up:

http://www.digitalfaq.com/forum/video-conversion/2193-cannot-install-huffyuv.html

Does that help?
malowz wrote on 1/1/2012, 12:20 AM
you just need the 64bit version of the codecs. vegas x64 only see x64 codecs.

but there's is a program that do the "bridge" between 32bits codecs in 64bits programs. but i cant remember the name of it...
Soniclight wrote on 1/1/2012, 2:20 PM
PeterDuke,

I've seen various versions of that command prompt fix but wanted to pose the question here since I'm primarily concerned with Huff in Vegas. I'm a bit concerned it won't work due to that the Huff dll file is already in the WOW64 directory -- or maybe it's just that it hasn't been activated/recognized yet, hence need for the DOS fix. I can always delete it, do a new inf install, then do the DOS thing. Hopefully I'll eventually get it to work.

Malowz,

The so-called 64-bit versions of codecs don't always work as promised, hence the need sometimes to do stuff as suggested by PeterDuke's link to the above stated DOS workaround and similar instructions. In this instance, as the search screenshot shows, just because the codec's dll is in the proper 64-bit directory doesn't mean it's actually working - yet :o)
malowz wrote on 1/1/2012, 3:34 PM
i have a few of x64 codecs, all of them works fine. as i mentioned, you need the x64 version of them.

but indeed, some codecs have a non-working installer for win7 x64, so some fix is needed. as long you start with a functional x64 version of the codecs files.
PeterDuke wrote on 1/1/2012, 4:42 PM
Can you batch convert your HuffYUV to Lagarith or other lossless?

Edit

You would have to do it on a machine that you can install HuffYUV on, of course.
Soniclight wrote on 1/1/2012, 9:02 PM
"Can you batch convert your HuffYUV to Lagarith or other lossless? You would have to do it on a machine that you can install HuffYUV on, of course."

Good idea, but I only have one system, so I can't do that.

Right now I'm too focused on editing -- more in Particleillusion currently, so I'm trying as best as I can to sidestep or work around the RAM limitation in VP10 32-bit and managing OK for now. But at some point, I'm going have to do this fix this :o)
TheHappyFriar wrote on 1/1/2012, 10:41 PM
Use your Vegas 32 to batch convert your files to Lagarith. Don't need a new system for that.
Soniclight wrote on 1/2/2012, 5:29 AM
TheHappyFriar,

"Use your Vegas 32 to batch convert your files to Lagarith. Don't need a new system for that."

When you say batch convert, you mean selecting them outside of Vegas in their respective folders - not trying to convert the "Media Offline" Huff events within project tracks, yes? If so, that definitely would be a solution, albeit involving some hunting and pecking for them.

I've never done batch convert or render in Vegas, so I'm assuming that one can pick and chose whatever files from different directories and then define the output folder for them. Then I can go and place the Lagarith versions back in with their Huff brethren in their "original home" directories.

Oh, and perhaps an odd question:

Is there a way to search and find files on one's system by codec type? This would really be useful for this particular conversion. Granted, maybe I'm dreaming up stuff here, but then maybe someone came up with something like this...

Thanks.
____________

On a Vegas GUI aside
- Is there any way to lock in the columns in Project Media to one's choices? It seems that every time I organize them in the order that is most practical for me, the moment Vegas is shut down, the order goes back to default the next time Vegas is opened. If not, is there a hack or script or ? to do so?
TheHappyFriar wrote on 1/2/2012, 9:01 AM
I was just thinking you drop/drag all the files with the "bad" codec to the TL, make regions, use the file names as the region name, then batch render to the codec of choice.

Soniclight wrote on 1/2/2012, 3:06 PM
OK, thanks, I'll try that :o)