I usually use VP10e 32-bit on my 64-bit Win7 due to some of my plugins not being available in 64-bit. But my latest project is getting a bit top-heavy and I'm starting to get the "red screen of death" so to speak in my Preview window. My understanding is that is due to how 32-bit progs can only access so much available RAM. I have plenty - 16 Gb. DDR3 - but it's barely used in 32-bit apps.
But the core problem now is even if I work around the plugins issue, there are missing codecs -- and one in particular that some of my event clips where coded in: Huff 2.1.1. So all those are blank with "Media Offline".
I've Googled around it seems that one has to do some command prompt stuff to register 32-bit codecs to be recognized by 64-bit apps. But as you can see from the freeware Agent Ransack system seaarch I use (so much better than Windows native IMO), the Huff .dll is present in the \WOW64 directory. So it seems that it should show up in Vegas, but does not.
Could someone provide a simple, step-by-step process whereby I can register missing codecs to show up in VP10?
For now, all I need is to fix the Huff one -- which is the one I put a double-bullet on in the screenshot.
The rest can wait a bit.
Thanks.
But the core problem now is even if I work around the plugins issue, there are missing codecs -- and one in particular that some of my event clips where coded in: Huff 2.1.1. So all those are blank with "Media Offline".
I've Googled around it seems that one has to do some command prompt stuff to register 32-bit codecs to be recognized by 64-bit apps. But as you can see from the freeware Agent Ransack system seaarch I use (so much better than Windows native IMO), the Huff .dll is present in the \WOW64 directory. So it seems that it should show up in Vegas, but does not.
Could someone provide a simple, step-by-step process whereby I can register missing codecs to show up in VP10?
For now, all I need is to fix the Huff one -- which is the one I put a double-bullet on in the screenshot.
The rest can wait a bit.
Thanks.