Even though Sonic Foundry may not have spent on big budget advertising, there always seemed to be a buzz around what they were doing. Their brochures I received were exciting, and I felt I was hooked into something "up-and-coming." With Sony, I'm always concerned that the cameras alone are the focus and they bought SF just as a convenience.
But, in an odd way, I'm happy about the 64-bit announcement, as I agreed with whomever stated at the top that the 64-bit direction is comforting because that it shows that Sony has plans for the future for Vegas. I always worried that they would just let it fade away, just focus on their camcorders, and let others just use other NLE's. Hopefully, this announcement means they plan on competing with NLE's into the future.
I agree with the advert/release comments. I remember back when IBM had OS2. At that time it was actually a pretty good operating system with true multi-tasking but man they just never figured out how to sell it. Eventually calling it Warp and tied to Star Trek. I will never understand that as long as I live.
So, I want a banana because all the other monkeys have bananas. Or I want 10-bit color because all the other monkeys have 10-bit color.
I have a feeling that Adobe is actually going to beat Madison to market with a 64-bit NLE, which may be why they're announcing now. Anyway, if this really has been an opportunity to rewrite lots of things then Sony will have tidbits to dribble out over time.
Kind of hard to give away to the competition when the competition is seriously starting to kick your butt. I seriously doubt there is much if anything that Sony can come up that FCPS2 or Adobe are not already offering. Hell, Vegas doesnt even offer multicam.
Sony Creative Software, along with AMD and Microsoft, showcased at a Tuesday evening event hosted by VAAST, a technology demonstration of a 64-bit version of Sony Vegas running on 64-bit Windows Vista on a 64-bit AMD computer. The event was standing room only as every seat in the room was taken. Four HDV clips were showcased running simultaneously within Vegas, which at 64-bit enables the video engine in Vegas to use all available cores in a video workstation. It was quite an impressive preview of the software, which is expected to go into wide beta release this fall.
Whooppee... 64bit.. i can barely contain my erection... hmpf...
someone mentioned they saw 4 streams of HDV running... oh wow.. how exciting.. deadset this is a farce.....
give us some features we can USE NOW....
all this hype to announce the natural progressoin of an application.. 64bit shoudl have been expected.. i dont see what the big deal is abotu when teh actual program itself requires a complete rehaul..
I don't know, but positioning Vegas for the future (long haul) seems to be exactly what this is about. Every new major feature has pushed the limits. I remember when Vegas 5 was croaking on me with "out of memory" errors when I did an HDV project with render to WMV. I upgraded to Vegas 6 and I still got the error. Put it on XP x64 and it started working (because a bit more memory was available to the application).
Probably not many of you had this experience. Some did when they tried Spot's HDV render test in late 2005. It crashed lots of people's Vegas with "out of memory" errors or a simple stalling of the render. No problem on my XP x64 machine. Trivial for most people (it was only a test project), but illustrates the point that there are limits we can exceed in 32 bit.
Regardless of whether lots of people or only an odd few (like myself) experienced it, this shows that they were pushing the envelope (for those with memory-hogging projects). Only their improved memory management kept things working well from V5->V6->V7. If that pushes the envelope, other new features might break the envelope. Maybe 10-bit color space development was started on Vegas 32, but they found it would be easier to develop on 64-bit. How fast and flawless is that feature in PPro? Maybe 64-bit Vegas would get a whopping big boost for this feature (more so than it would for SD).
So instead of straining the development team to maximize the efficiency of memory management for ever-more-demanding features, they can get a huge new headroom in the 64-bit world and get faster performance for the newer features. Definitely sounds like a positioning for the future, a strategic decision. Why not have a 64-bit flavor of Vegas that can do cutting edge stuff for the future? Why not bite the bullet now and get an edge?
"AMD64 is the artist's computing platform, Vista Ultimate is the artist's operating system and Sony Vegas software is the most intuitive and artist-friendly NLE software available," said Charlie Boswell, director of Digital Media and Entertainment for AMD. "64-bit Vegas on Vista and AMD64 computing platforms promises to obliterate previous limitations and allow artists to create at the speed of thought."
AMD64 is NOT my choice.. and its not the choice of 96% of editors i work with... Vista is far from acceptable in regard to performance and driver support... yet.. and vegas.. well i agree wih that.. but lets face it. 64bit is 64bit.. it was only a natural progression.. i dont see what the fuss is about when this is what we should have been expecting to happen anyway...
jsut give us BD authoring and leave us on our way...
I've said it before and I'll say it again. Vegas is not a priority to Sony (not like that's breaking news to anyone here). If they spent the money to upgrade it compete with the others, it's not going to pay the dividends they'd like to see. Vegas is off the radar, no matter what they do.
Their beefiest profit margins are in cameras, and accordingly, they work hard to compete in that arena.
Vegas is just that adopted child that never really gets the same respect as the other kids in the house.
So it seems the big advantage of 64 bit is more speed.
All very nice, but I can already edit multicam HDV without problems.
As someone else said, the main pleasure from this announcement is reassurance about Sony's attitude to Vegas in the future.
What I'd like to hear is, when the 64 bit version comes out, what will we also need to be able to run it -
? new computer
? new motherboard
? new graphics card
? new OS
And what would be the implications for our other software, which may not be 64 bit ?
So Sony is basically telling us that we dont need those other features that FCPS2 and Adobe are offering now and we should wait for the 64bit version. I guess if it was time to jump ship, now is the time to do so. Ill still use Vegas for some things but no where near the level I used to once the Production Premium drops on my doorstep. So while we can author BD this summer on Adobe products, Sony can ignore us and work on 64bit so that next NAB, they can release basic BD authoring while Adobe offers its customers a year more mature authoring package. Ah, the Sony goodness. Not!
Actually, this is a leapfrog announcement, in my mind. I was hoping for Vegas to get out of the Video For Windows architecture which is so early 90's, and "jump" to DirectX like everyone else.
They just blew standard DirectX out of the water. Once the foundation is solidified in 64-bit, a whole lot of potential is opened up.
"The 64-bit processors are theoretically capable of referencing 2^64 locations in memory, or 16 exabytes, which is more than 4 billion times the number of memory locations 32-bit processors can reference. However, all 64-bit versions of Microsoft operating systems currently impose a 16 TB limit on address space and allow no more than 128 GB of physical memory due to the impracticality of having 16 TB of RAM. Processes created on Windows Vista x64 Edition are allotted 8 TB in virtual memory for user processes and 8 TB for kernel processes to create a virtual memory of 16 TB."
So, if you want to have your 8 Terabyte 4K movie in RAM, you should get pretty good preview speed. Oh yeah, and in 14-bit color.
Edited:
"allow no more than 128 GB of physical memory" - before anyone calls me on this, there are PC cards that create hard disks out of RAM sticks. Point your virtual ram (paging file) to the RAM disk.
"What I'd like to hear is, when the 64 bit version comes out, what will we also need to be able to run it -
? new computer
? new motherboard
? new graphics card
? new OS"
The PC I built 2 years ago is 64bit capable (P4 3.2Ghz Intel 640 processor) along with the MB; the machine I just upgraded (AMD Dual Core 64 X2 4400+) is also 64 bit capable.
I got on Microsoft's website right after I heard this announcement to see if they were still running the free "convert your XP to XP-64". Not free any longer, darn it.
I'll have to dig my MSDN XP 64 discs out and give it a "test run"?
Lots of questions, that's for sure. Some of us who have actually run Vegas32 on XP64 (not me) probably have a lot to say about this. Generally, we've been hearing good things in that regard. And evidently there was enough reason for Madison to actually pursue a 64-bit Vegas.
Didn't they say somewhere in their Vista Users forum that they wouldn't develop for 64-bit?
Some things to know:
--Intel has been selling 64-bit capable processors for a while now. If you have a fairly new system it probably supports 64-bit extensions
--Of course current AMD CPUs support 64-bit
Things we don't know:
--has 32-bit Vegas development stopped?
--will 64-bit Vegas only run on 64-bit Vista, or will it also run on 64-bit XP?
--what are the expected advantages of 64-bit Vegas? Better memory usage? Better multiprocessor support? Faster?
--Are they taking this opportunity to rebuild/improve other parts of the program?
--Will there be some means of authoring BD or HD-DVD before this is released or are they hoping users will wait?
--Is there a 64-bit Quicktime?
--What's in it for John Meyer? (Sorry, couldn't resist and figured I'd take a poke at the guy who could drive up to Oakland and TeePee my house on a weekend)
I could swear there was a thread talking about how Sony should jump on 64-bit before the rest. You know, instead of following the competition. Sometimes I wonder about us guys, sometimes I wonder about us.
Since I can't say much , I would venture that most folks who saw a working version of 64bit Vegas running four simultaneous streams of HDV without dropping a frame were impressed. Add to that the additional accessible RAM. Couple that with all the doors that become opened more easily as a result of the new development... who knows where it might lead?
Rendering in the alpha version was blazing fast.
There's a new integrated onboard graphics chip that AMD is touting these days. It is supposed to be high performance like a decent dedicated graphics card and potentially really affordable because it is integrated onto a motherboard. That wasn't part of this system by chance was it?
What's in for me? Absolutely nothing as it will be a cold day in H311 before I get anywhere near AMD or Vista. I know for professional work that this is likely a needed and welcome progression. As a home user I will wish you pros good luck with Vegas64. However, there is nothing that is needed for people like me.
I may be like the die hard person still clutching at a VIC20. By the same token, Sony could be moving Vegas to the equivalent of Lotus123. I know I can move to Linux or Apple. However, there hasn't yet been, or ever will be, a rebirth of Lotus. Personally, I think Vista is the beginning of the end for M$.
All I'm asking is for someone to translate "64-bit" into an actual benefit I can use to do something I can't do today, or to do things a LOT faster. I am simply asking for someone at Sony to do some basic marketing and tell us what this announcement means for ME.
Now when I said ME, I was really trying to speak for US, but I'll be happy to take the focus of any questions, rants, etc. As for TP, I need all I can get these days, so your house in Oakland is safe.
Now, the question is, HOW much faster? And compared to what? Since we have created all sorts of Vegas benchmarks, I'd like to see someone benchmark this prototype system and compare to the identical computer, running current implementations of Vegas that we can purchase and use today, and then publish the rendering numbers.
Also, I have seen multiple streams of video at the same time, and they make wonderful demos, but don't necessarily mean a darn thing. What am I talking about? Well, I was closely involved with a company called Be Labs over a decade ago, and that was exactly what they demonstrated. It wowed everyone that saw it. As part of my decision whether to get involved, I set up a meeting with a guy named Bill Loesch, VP at Pinnacle, and asked him if his company was planning to develop for the Be O/S. He said there was no point, because none of the advantages inherent in the architecture, and none of the things in the flashy demo had any real practical value to someone trying to edit and render video.
That was 1994 or '95 (can't remember exactly right now). Perhaps this is different. However, I've seen so many of these movies before (like when Java first came out and was supposedly going to be a threat to Windows because you could write once and it would immediately run on all platforms), that little red flags go up when I see them again.
I've also been involved in LOTS of software development where the engineering department finally convinces management to re-write the code from scratch so we "can do it right this time." Five years later, after promising to be finished in two years, they finally launch a product that runs at half the speed of the old program, is twice the size of the original predicted code footprint, and now has a whole NEW set of problems and mistakes built-in.
It's not that one should never start over again, but it says that the goals need to be extremely clear and the benefits from the technical changes need to be explicit. Let's remember that CP/M was the O/S created in the late 1970s, and the core of that code (DOS was basically pirated from CP/M) was still running in the Win98 SE and WinME system thirty years later. Win2000/XP was the complete re-write and was certainly an improvement, and none of us would go back to 98, but we should also remember that these new O/S programs were hardly a revolutionary step forward and definitely did not provide the performance improvements that they could have if, for instance, they had included preemptive multi-tasking just to name one major item that was mentioned in an earlier post about IBM's OS2.
So, I will patiently wait to hear about the real benefits.