I would like to pan across the map below in a smooth curve from position 1 to position 3 via position 2. The feint rectangles represent full screen on a monitor. I would like the speed of the motion to be uniform from the start to the finish.
According to the VP10 help, and previous posts on the forum, temporal smoothness is controlled by the keyframe type (right click), and spatial smoothness is controlled by the "Keyframe interpolation smoothness" setting (0-100).
Logic told me that I should set up a "linear" keyframe for each of those 3 positions and set the smoothness of the 2nd keyframe to 100.
But that doesn't work right at all. It accelerates up to the 2nd keyframe, slows abruptly, then speeds up again.
With further testing I am finding that the smoothness setting messes with the temporal smoothness (a lot) as well as the spatial smoothness, so uniform-speed motion along a curve seems pretty much impossible to achieve. I've tried this in VP8 and VP10 using both Event Pan/Crop and Track Motion.
Any suggestions?
According to the VP10 help, and previous posts on the forum, temporal smoothness is controlled by the keyframe type (right click), and spatial smoothness is controlled by the "Keyframe interpolation smoothness" setting (0-100).
Logic told me that I should set up a "linear" keyframe for each of those 3 positions and set the smoothness of the 2nd keyframe to 100.
But that doesn't work right at all. It accelerates up to the 2nd keyframe, slows abruptly, then speeds up again.
With further testing I am finding that the smoothness setting messes with the temporal smoothness (a lot) as well as the spatial smoothness, so uniform-speed motion along a curve seems pretty much impossible to achieve. I've tried this in VP8 and VP10 using both Event Pan/Crop and Track Motion.
Any suggestions?