I'm a complete novice and am struggling to sync audio tracks for my videos.
I record gameplay which is going to be uploaded to Youtube after editing/rendering. I've dabbled in it before and usually have been okay.
For this particular video I am having difficulties. The video of the game alongside the accompanying video are synced correctly as they were both recorded together using the same program (MSI-Afterburner). However, audio from Skype which I recorded using a separate program (Evaer) is what I'm having difficulty with.
In short, some times the Skype audio seems perfectly in-sync with the game video/audio, but other times (later on in the video) it doesn't. For example, one of my video clips is of a game called Counter Strike. At one point I kill an enemy and my friends react to it; I have this sync'd pretty well. However, very late in the video there is a shoot-out, however gunshots playing through someone else's speakers which you can hear in the background does not align correctly with what the gameplay video/audio is displaying. I'm probably explaining this pretty bad.
This is without rendering, it's all during editing. Anyone have any suggestions?
I record gameplay which is going to be uploaded to Youtube after editing/rendering. I've dabbled in it before and usually have been okay.
For this particular video I am having difficulties. The video of the game alongside the accompanying video are synced correctly as they were both recorded together using the same program (MSI-Afterburner). However, audio from Skype which I recorded using a separate program (Evaer) is what I'm having difficulty with.
In short, some times the Skype audio seems perfectly in-sync with the game video/audio, but other times (later on in the video) it doesn't. For example, one of my video clips is of a game called Counter Strike. At one point I kill an enemy and my friends react to it; I have this sync'd pretty well. However, very late in the video there is a shoot-out, however gunshots playing through someone else's speakers which you can hear in the background does not align correctly with what the gameplay video/audio is displaying. I'm probably explaining this pretty bad.
This is without rendering, it's all during editing. Anyone have any suggestions?