Comments

3d87c4 wrote on 7/5/2019, 10:20 PM

I took a quick look...it looks like this could be done with a combination of a re-orientation fx, pan/crop, and key frames.

Last changed by 3d87c4 on 7/5/2019, 10:21 PM, changed a total of 1 times.

Del XPS 17 laptop

Processor    13th Gen Intel(R) Core(TM) i9-13900H   2.60 GHz
Installed RAM    32.0 GB (31.7 GB usable)
System type    64-bit operating system, x64-based processor
Pen and touch    Touch support with 10 touch points

Edition    Windows 11 Pro
Version    22H2
Installed on    ‎6/‎8/‎2023
OS build    22621.1848
Experience    Windows Feature Experience Pack 1000.22642.1000.0

NVIDIA GeForce RTX 4070 Laptop GPU
Driver Version: 31.0.15.2857
8GB memory
 

JanErling-Sagen wrote on 7/7/2019, 4:09 AM

Tried Scene Rotation fx with key frames, but it is hard to make it smooth. If it was a tripod mounted shot, it might give a decent result, but when both camera and object is moving ....

3d87c4 wrote on 7/7/2019, 10:02 PM

Yeah, stabilizing first would help. I've been tinkering with Mocha's stabilization, but am way low on the learning curve.

I shoot in 3D, so haven't tried V16's stabilizer.

Last changed by 3d87c4 on 7/7/2019, 10:03 PM, changed a total of 1 times.

Del XPS 17 laptop

Processor    13th Gen Intel(R) Core(TM) i9-13900H   2.60 GHz
Installed RAM    32.0 GB (31.7 GB usable)
System type    64-bit operating system, x64-based processor
Pen and touch    Touch support with 10 touch points

Edition    Windows 11 Pro
Version    22H2
Installed on    ‎6/‎8/‎2023
OS build    22621.1848
Experience    Windows Feature Experience Pack 1000.22642.1000.0

NVIDIA GeForce RTX 4070 Laptop GPU
Driver Version: 31.0.15.2857
8GB memory
 

VEGASPascal wrote on 7/8/2019, 1:56 PM

This video is very simple with VEGAS. "Tiny Planet" with z=4-5 and the animation with latitude and longitude. Preprocessing steps could be Vegas Stitching and the Vegas 360° stabilization.

JanErling-Sagen wrote on 7/9/2019, 5:46 AM

Tiny Planet gives about the same as Scene Rotation. Sometimes I need to use both.

JanErling-Sagen wrote on 7/9/2019, 5:50 AM

I am thinking 360° stabilization as postprocessing. First set point of view, then stabilize around that.

But, I do not know how 360° stabilization really works.