I have a dream... when one day, Sony will make

huyct wrote on 7/19/2009, 1:41 AM
Sony Digital Cinema Codec

Type: Wavelet Codec (similar to Cineform, Apple Proress, DNxHD, Redcode)

Containers: MXF, MOV, AVI, Image Sequence *.DCC (this will be widely support by alot of application like Lustre, Scratch, After Effect, Apple Color, this is like a new DPX because I asume Sony owns all the other companies that make color grading softwares and rename them to Sony Vegas Lustre, Sony Vegas Scratch, Sony Vegas Color, Sony After Effect)

Compression level: 1 to 10

Resolution: 720p, 1080p 2k, 4k, 8k, 16k

Bit depth: 8 bits or 10 bits or 12 bits or 16 bits or 32 bits

Colorspace: 16:16:16 or 8:8:8 or 4:4:4 or 4:2:2

Contains: RAW image metadata, Timecode, Gammar, LUT, everything

Import/Export with Sony Vegas, After Effect, Adobe Premiere.

Smart Render with Sony Vegas

DANG! This sounds sexy

Comments

Marco. wrote on 7/19/2009, 2:31 AM
What's the difference between 16:16:16 and 4:4:4 color sampling? And shouldn't we prefer 4:4:4:4 instead.

;-)

Marco
JJKizak wrote on 7/19/2009, 6:10 AM
If you get too much too soon from Sony they will get busted up like Bell Labs.
JJK
farss wrote on 7/19/2009, 6:33 AM
It sounds more like a nightmare to me unless you've got shares in a HDD manufacturer :)

Seriously I don't get the push to anything beyond 2K. The cost of a set of lenses to do justice to even 2K is pretty breathtaking. I've seen 8K up close, once you get over the shock of that much resolution you realise that the image does look very digital. More money spent on larger imagers to improve latitiude and less on pixel count would have made more sense in my opinion.

For most mortals 4:2:2 sampling is good enough, I'd be very happy if I could afford to shoot that but then again so far it'll all end up at 4:2:0 and 8 bit. I have done some test shots at 2K 10bit log RAW, in reality it's really more like 1.8K after debayering but it looks pretty stunning, resolution is not everything.

For serious output DPX seems to be serving the industry quite nicely, I don't see why we need anything else. Standardisation of LUTs is certainly a big issue.

Surprised 3D wasn't thrown into the mix :)

Bob.
TheHappyFriar wrote on 7/19/2009, 9:48 AM
i don't see companies that are directly competition wanting to make a standard what would eliminate the differences and advantages to using their products just to make the end user happy.

but it would be welcomed.
GlennChan wrote on 7/19/2009, 6:56 PM
But you could just buy Cineform's product that does this??

Take a look at it. I would hope that Sony doesn't try to re-invent the wheel.