I need suggestions on working in Vegas.

Vegascat40 wrote on 1/20/2010, 6:17 PM
What do you all do when working on a complex project with many tracks, many events, volume envelopes, key frames, and so forth, to maintain the integrity of the project? For example if an event gets moved on a track with a volume envelope you loose sync with all the key frames all down the track. It seems things can get pretty messy with lots of events where things are not grouped? Is there any way to lock the track or lock the project so events will not move? If you have a 2 hour long project and don't want to sit there in real time to be sure all transitions, cross-fades, and so forth are still right? What do you all do to help make sure everything stays put before a long render?

Steve.

Comments

Jay Gladwell wrote on 1/20/2010, 7:04 PM

When I'm working on complex, involved segments, I render them out and bring them back into the project as finished clips. Then I don't have to worry with those very concerns you're talking about.


Mikey QACTV7 wrote on 1/20/2010, 7:18 PM
If I have a long project I work in sections. Render your sections to a mxf file in the format you are working in (720 or 1080p). Then you can put them together to make your 2 hour project. Render is seamless because it does not recompress the files. Then if you find a mistake somewhere you can fix the section. Rerender the section only and rerender the project. Make sure you render all the sections the same. So when you put the sections together it does not recompress and take forever to render the project. It should only take time to render the section you goofed. When you have your finnished MXF file. I call it my master file. Then make it to what you need. Blu-Ray....DVD....Web....or whatever.
xberk wrote on 1/20/2010, 7:21 PM
Is there any way to lock the track or lock the project so events will not move?

Yes. Right click on the event - use Switches/Lock. But this is only one thing. Vegas is loaded. Understanding what to use and when to use it -- ah -- that's gonna take some work.

Be assured that you can work with very complex timelines and keep everything straight and in sync. This will take some skill, knowledge of Vegas (especially when to ripple and when not to ripple) and a fair amount of using "undo". I make the most mistakes when I work too fast.

A few things that help are "saving" your work frequently -- and working in sections. (as mentioned above) I would not construct a 2 hour editing timeline. I usually limit a section to 5 to 10 minutes (depending on how complex) -- I often do very short (but complex effects) as a separate veg and then use a "nested veg" or rendered composite in the larger timeline.

I'm constantly learning new techniques and refering to Spot's book. That's one of the reasons I visit this forum too --- I far from know it all.

Paul B .. PCI Express Video Card: EVGA VCX 10G-P5-3885-KL GeForce RTX 3080 XC3 ULTRA ,,  Intel Core i9-11900K Desktop Processor ,,  MSI Z590-A PRO Desktop Motherboard LGA-1200 ,, 64GB (2X32GB) XPG GAMMIX D45 DDR4 3200MHz 288-Pin SDRAM PC4-25600 Memory .. Seasonic Power Supply SSR-1000FX Focus Plus 1000W ,, Arctic Liquid Freezer II – 360MM .. Fractal Design case ,, Samsung Solid State Drive MZ-V8P1T0B/AM 980 PRO 1TB PCI Express 4 NVMe M.2 ,, Wundiws 10 .. Vegas Pro 19 Edit

musicvid10 wrote on 1/20/2010, 8:26 PM
"To maintain the integrity of the project," just four words will suffice:

Save Early, Save Often
arenel wrote on 1/20/2010, 8:44 PM
Maintain a keen awareness of the status of the ripple edit button and the ignore grouping button at all times!

Ralph
Grazie wrote on 1/20/2010, 9:48 PM
> Save Early, Save Often

AND make serial versions of the Veggies. If you get something like Edward Troxel's Auto Save then in effect you ARE getting Auto serial saves. I have this but also do NAMED serial versions. The Auto Save is switched on all the time.

Veggies can take up minuscule amounts of space. A disappointed client will take-up an awful lot more of your Editing career!

Grazie
Rory Cooper wrote on 1/20/2010, 10:43 PM
Edward Troxel’s Auto Save = Excalibur……man that has saved me many headaches

Click on the first first event on that track right click select events to the end and then drag to place this will maintain spaces etc
if you need to scrub within one of those events/clips in that group ctrl/alt will allow you to maintain frame no. while scrubbing back and forth

Rory

edit alt on its own will let you scrub back and forth on the event/clip maintaining all spaces and frames within the group = awsome Sony Vegas
Vegascat40 wrote on 1/20/2010, 10:57 PM
This is too cool I appreciate all the suggestions here so far! Thanks everyone.

Steve.
farss wrote on 1/20/2010, 11:02 PM
One additional tip.
One can lock envelopes to events. Problem I had for ages was the outcome wasn't what I expected and then it dawned on me. It's only the nodes that are locked which makes perfect sense. So the solution I've devised is to always have a node on each side of any cut if the envelope changes value over the cut.
This way if I ripple or doing other slipping and sliding things all hold together. It can be more work upfront but it has saved me from a lot of the grief that I used to have.

Bob.
HyperMedia wrote on 1/20/2010, 11:04 PM
When I'm working on complex projects. My workflow dealing with 20-30 tracks and effects I’ll nest them into sections. By dividing Vegas projects into smaller sections in multiple instance of Vegas. Such as Vegas Part 1,Vegas Part 2 and Vegas Part 3 etc. Then put them all together in a master project.

By doing this way, if you have problems--- you don’t have to render or edit that whole event just that section you need to change or effects in that section.

This is how the top composting programs work. Auto Combustion and Eyeon Fusion etc.
Nesting can help you organize a timeline or create other effects:

· Create a single element — such as a lower-third graphic or watermark — that you can use in multiple timeline locations or projects.

· Create a complex composited element that you can use as a single media object in the timeline.

· Create a transition across multiple events by placing the events in a nested project and applying a transition to the nested project event.

· Create a musical composition with its own tempo and FX bus structure that you can use in another project.

· Create a separate project for each scene in a video and nest those projects in a master video project. You can apply color correction to each shot within the scene and then apply color correction to the entire scene in the master project.

· Use master projects to deliver a single project in multiple formats without time- and disk-consuming intermediate renders: for example, you could add your 24p, 16:9 HD (high-definition) project to a master project to reformat the project as widescreen SD (standard definition) for DVD, letterboxed SD for VHS, 4:3 pan-and-scan SD, or 25p.


Rory Cooper wrote on 1/20/2010, 11:52 PM
JTD please explain in more detail….Create a transition across multiple events

thanks

Rory

Grazie wrote on 1/21/2010, 12:39 AM
> · Create a transition across multiple events by placing the events in a nested project and applying a transition to the nested project event.

No - The Nested Project comes back into Vegas as a completed Proxy file - period!

However, you CAN add transitions to selected events within the Veg that that Nested Project is coming FROM; save and return to have the Nested to been seen to have been updated. Basically you ADD transitions (or ANYTHING!) to the original Veg of the Nested project.

Grazie
HyperMedia wrote on 1/21/2010, 8:37 AM
Yes--This is straight from the Vegas help menu. Under nesting timeline.

"Create a transition across multiple events by placing the events in a nested project and applying a transition to the nested project event"

Thanks!!!
Grazie wrote on 1/21/2010, 9:17 AM
Yes, I am NOW reading that too.

To me that does NOT make any sense at all? A Nested Veg Project in a another Veg is regarded solely as just an other piece of Media: with 1 "IN" and 1 "OUT". How on earth can it then have Events that one can add Transitions to? Sure, I can add Transitions to the Events that make up that Nested Veg, but ONLY within its OWN project. - Have I missed something?

Bizarre . . .

Grazie


HyperMedia wrote on 1/21/2010, 10:25 AM
Yes...
Example: event FX level,track FX level then at the video project level."Video Preview Monitor" FX output.

TeetimeNC wrote on 1/21/2010, 1:21 PM
Grazie, suppose you had four events, one in each quadrant of the screen, and you wanted to transistion to another four quadrant screen. Nest each of these four event projects, and then in the parent you can transition from one to the other. To me, that is the type of scenario they are referring to.

Jerry
Grazie wrote on 1/21/2010, 8:07 PM
TT, thank you! Of course it does, and simplifies a lot of the need for involved "Track Laying". I must remember that one. Your example brought it home to me. Great stuff!

My bone-gnawing was to do with seeing that the underlying Nests would need to be acted upon, for changes, but all this was to do with was at the HIGHER main Veg level. Lesson learnt!

I couldn't see "The Nests for the Trees"!

Grazie

Vegascat40 wrote on 1/22/2010, 1:02 PM
I appreciate all the input on this thread; it was awesome!

Steve.