Hi Folks
This snippet got buried in another thread but I think it's worth elevating to its own discussion, especially since V5 is about to come out (and 5.0b will probably be not too far off...)
PLEASE, this is not intended as flame bait. I hope we can chat about the good points of both the Vegas and FCP UIs and how one MIGHT enhance the Vegas UI to make FCP/Avid/Premiere etc. users more comfortable and productive in the Vegas environment.
Let's just assume FOR THIS THREAD that "learn the Vegas paradigm" is off the table and see what folks come up with. Anyway... here's what was buried in two earlier threads:
Joe writes:
So I imported a cut of a short I edited on Final Cut. I want to finish it using Vegas' wonderful real-time tools but I still "can't live without" Final Cut's wonderful cuts-only editing workflow.
The two biggest "features" I wish for in Vegas are:
- Robust Import/Export to FCP - either by EDL or maybe by reverse-engineering the FCP3 and FCP4 project file format. This would essentially buy you all of FCP's EDL and OMF capabilities, as well as allowing an easy migration path from FCP to Vegas.
- UI compatibility "mode" for FCP users. FCP got the market from Avid by essentially copying Avid's UI and then making improvements to it. But mostly FCP is a simplified Avid running on a Mac. If FCP users could run Vegas without having to learn a new paradigm you'd have people flocking from FCP to Vegas just like you did from Avid to FCP.
I'm fairly convinced that you could do the latter without breaking Vegas' current UI. In fact I'd love to consult on such a project. As it stands I'm pretty close to having to upgrade my Mac so I can go to FCP4. Wish I didn't have to do that.
jetdv writes:
Explain the "wonderful cuts-only editing workflow"
Nat writes:
Once you learn the ui of vegas it is sucha pain to work with anything different. The power of Vegas is it's UI.
Joe writes:
Nat - I don't want to turn this into a Vegas vs FCP thread. They both have their strengths and weaknesses. But I've heard quite a few people who are dyed-in-the-wool Vegas users mention that, when they tried FCP, they really liked its cutting interface.
That plus the fact that if you're going to change something you'd better make it a LOT better to justfiy the change makes me believe that Vegas would be much better off if one COULD cut on it in the customary manner.
Do you really believe that Vegas' CUTTING UI is its strength? If so, would you elaborate? What's your workflow and how does it compare with what I detailed earlier?
jetdv - I don't have time right now to do your question justice (I have an audition soon!) but I'll give it a quick swag.
Frame-accurate timecode-based keyboard commands: If I want to roll an edit back or forward, say, 1 second, I can type:
"R-1.<Enter>" Go into Roll mode, then move the edit -1:00 frames.
To ripple an edit I might type
"RR15<Enter>" Go into Ripple mode and move the edit forward 15 frames.
I don't have to zoom in, use a numeric keypad (which I don't have on my laptop) or touch the mouse. I don't have to worry about being halfway between frames and getting unintended fades or "holes." I know about "Quantize to Frames" but this feature is implemented at too high a level. Many operations can still leave the timeline with events that end in the middle of a frame.
I can open an "event" in the "trimmer" and tweak its in and out points, split the edit, or do a number of other things without worrying about losing my in and out points by simply clicking the mouse, hitting an arrow key, etc. Tying the selection and the in and out points together in the UI is a real issue for me.
Media Mgt: In FCP I can "log" my clips by annotating them with markers (which function as both Vegas markers and regions). These markers persist and are visible IN THE MEDIA POOL hierarchically under the clip. It's as if the clip were a bin. I can drop these markers in the timeline and they become "events" named after the marker. I can also "tear off" these markers to make subclips that live in the media pool but are no longer children of the original clip. However, it's always easy to:
1. trace back from a subclip to region in the original clip from where it came
2. look at the original clip and see what regions are marked
There's lots more and I'm sure it can be stated more eloquently but there it is for now...
This snippet got buried in another thread but I think it's worth elevating to its own discussion, especially since V5 is about to come out (and 5.0b will probably be not too far off...)
PLEASE, this is not intended as flame bait. I hope we can chat about the good points of both the Vegas and FCP UIs and how one MIGHT enhance the Vegas UI to make FCP/Avid/Premiere etc. users more comfortable and productive in the Vegas environment.
Let's just assume FOR THIS THREAD that "learn the Vegas paradigm" is off the table and see what folks come up with. Anyway... here's what was buried in two earlier threads:
Joe writes:
So I imported a cut of a short I edited on Final Cut. I want to finish it using Vegas' wonderful real-time tools but I still "can't live without" Final Cut's wonderful cuts-only editing workflow.
The two biggest "features" I wish for in Vegas are:
- Robust Import/Export to FCP - either by EDL or maybe by reverse-engineering the FCP3 and FCP4 project file format. This would essentially buy you all of FCP's EDL and OMF capabilities, as well as allowing an easy migration path from FCP to Vegas.
- UI compatibility "mode" for FCP users. FCP got the market from Avid by essentially copying Avid's UI and then making improvements to it. But mostly FCP is a simplified Avid running on a Mac. If FCP users could run Vegas without having to learn a new paradigm you'd have people flocking from FCP to Vegas just like you did from Avid to FCP.
I'm fairly convinced that you could do the latter without breaking Vegas' current UI. In fact I'd love to consult on such a project. As it stands I'm pretty close to having to upgrade my Mac so I can go to FCP4. Wish I didn't have to do that.
jetdv writes:
Explain the "wonderful cuts-only editing workflow"
Nat writes:
Once you learn the ui of vegas it is sucha pain to work with anything different. The power of Vegas is it's UI.
Joe writes:
Nat - I don't want to turn this into a Vegas vs FCP thread. They both have their strengths and weaknesses. But I've heard quite a few people who are dyed-in-the-wool Vegas users mention that, when they tried FCP, they really liked its cutting interface.
That plus the fact that if you're going to change something you'd better make it a LOT better to justfiy the change makes me believe that Vegas would be much better off if one COULD cut on it in the customary manner.
Do you really believe that Vegas' CUTTING UI is its strength? If so, would you elaborate? What's your workflow and how does it compare with what I detailed earlier?
jetdv - I don't have time right now to do your question justice (I have an audition soon!) but I'll give it a quick swag.
Frame-accurate timecode-based keyboard commands: If I want to roll an edit back or forward, say, 1 second, I can type:
"R-1.<Enter>" Go into Roll mode, then move the edit -1:00 frames.
To ripple an edit I might type
"RR15<Enter>" Go into Ripple mode and move the edit forward 15 frames.
I don't have to zoom in, use a numeric keypad (which I don't have on my laptop) or touch the mouse. I don't have to worry about being halfway between frames and getting unintended fades or "holes." I know about "Quantize to Frames" but this feature is implemented at too high a level. Many operations can still leave the timeline with events that end in the middle of a frame.
I can open an "event" in the "trimmer" and tweak its in and out points, split the edit, or do a number of other things without worrying about losing my in and out points by simply clicking the mouse, hitting an arrow key, etc. Tying the selection and the in and out points together in the UI is a real issue for me.
Media Mgt: In FCP I can "log" my clips by annotating them with markers (which function as both Vegas markers and regions). These markers persist and are visible IN THE MEDIA POOL hierarchically under the clip. It's as if the clip were a bin. I can drop these markers in the timeline and they become "events" named after the marker. I can also "tear off" these markers to make subclips that live in the media pool but are no longer children of the original clip. However, it's always easy to:
1. trace back from a subclip to region in the original clip from where it came
2. look at the original clip and see what regions are marked
There's lots more and I'm sure it can be stated more eloquently but there it is for now...