Can Vegas actually import a Premiere project created in CS6 or this just a marketing gimmick that does work and never will? I've tried with no luck. It imports only some of the files and does not create a timeline in Vegas.
I also get the following log message:
Exception Message: startIndex cannot be larger than length of string.
Parameter name: startIndex
Stack Trace: at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
at VegasScripts.VegasCommon.GetImportMediaPath(String pathInImportedFile, List`1 mediaLocations)
at VegasScripts.AEImporter.ReadChildren(XmlElement elt, MediaBin parent)
at VegasScripts.AEImporter.ReadChildren(XmlElement elt, MediaBin parent)
at VegasScripts.AEImporter.Import(String fileName, Vegas vegas, Project project, LogCallback log, Action createUndoBlock, Action disposeUndoBlock)
at VegasScripts.ProjectInterchangeImporter.HandleInvokedInternal(String openDialogName, String openDialogExt, String undoBlockName, IImporter importer)
I also get the following log message:
Exception Message: startIndex cannot be larger than length of string.
Parameter name: startIndex
Stack Trace: at System.String.InternalSubStringWithChecks(Int32 startIndex, Int32 length, Boolean fAlwaysCopy)
at VegasScripts.VegasCommon.GetImportMediaPath(String pathInImportedFile, List`1 mediaLocations)
at VegasScripts.AEImporter.ReadChildren(XmlElement elt, MediaBin parent)
at VegasScripts.AEImporter.ReadChildren(XmlElement elt, MediaBin parent)
at VegasScripts.AEImporter.Import(String fileName, Vegas vegas, Project project, LogCallback log, Action createUndoBlock, Action disposeUndoBlock)
at VegasScripts.ProjectInterchangeImporter.HandleInvokedInternal(String openDialogName, String openDialogExt, String undoBlockName, IImporter importer)