I've been using Samplitude studio for recording, and have a
project with 16 tracks of so-called "32-bit" (float) WAV
files.
These files load just fine in CoolEdit 96, and the display
correctly and play.
But when I drop them into Vegas, it builds some very
bizarre-looking peaks -- totally unlike the display in
CoolEdit96. And when Vegas plays the files, they may (a)
play correctly; (b) play correctly for a while and then
suddenly become extremely loud digital static; (b) never
play correctly -- just digital static from the start.
I'm faced with having to re-record all 16 tracks if I want
to continue the project with Vegas.
What's wrong here? The file is clearly a standard Windows
WAV file if CoolEdit96 can use it.
-rb
project with 16 tracks of so-called "32-bit" (float) WAV
files.
These files load just fine in CoolEdit 96, and the display
correctly and play.
But when I drop them into Vegas, it builds some very
bizarre-looking peaks -- totally unlike the display in
CoolEdit96. And when Vegas plays the files, they may (a)
play correctly; (b) play correctly for a while and then
suddenly become extremely loud digital static; (b) never
play correctly -- just digital static from the start.
I'm faced with having to re-record all 16 tracks if I want
to continue the project with Vegas.
What's wrong here? The file is clearly a standard Windows
WAV file if CoolEdit96 can use it.
-rb