Comments

Former user wrote on 12/7/2018, 8:20 AM

No, it does not save in and out points. But you could position a Marker and label them in and out so you can found those points easier when you reload the project.

 

John Lewis wrote on 12/7/2018, 10:42 AM

Thanks for confirming

OldSmoke wrote on 12/7/2018, 10:46 AM

in/out points "should" work in the trimmer but I believe it doesn't for some media.

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

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Robert Johnston wrote on 12/8/2018, 6:21 PM

If you press R on the keyboard, a custom region is marked with "in" and "out" points matching the loop region's "in" and "out" points. Later you can right-click on one of the custom region's tabs and select "select region" from the pop-up menu. The loop region is then placed exactly where the custom region is located. These custom regions are saved. If you hold down the ALT key before you click on a region's tabs, you can move the whole region at once.

Last changed by Robert Johnston on 12/8/2018, 6:32 PM, changed a total of 1 times.

Intel Core i7 10700K CPU @ 3.80GHz (to 4.65GHz), NVIDIA GeForce RTX 2060 SUPER 8GBytes. Memory 32 GBytes DDR4. Also Intel UHD Graphics 630. Mainboard: Dell Inc. PCI-Express 3.0 (8.0 GT/s) Comet Lake. Bench CPU Multi Thread: 5500.5 per CPU-Z.

Vegas Pro 21.0 (Build 108) with Mocha Vegas

Windows 11 not pro

John Lewis wrote on 12/9/2018, 2:29 PM

Thanks for your suggestion. I will try as a workaround

Edius, Resolve and Premiere all remember the in/out points on save

Robert Johnston wrote on 12/16/2018, 1:18 PM

I should point out that the "in" and "out" points are saved in Vegas 16, which I just realized.

Intel Core i7 10700K CPU @ 3.80GHz (to 4.65GHz), NVIDIA GeForce RTX 2060 SUPER 8GBytes. Memory 32 GBytes DDR4. Also Intel UHD Graphics 630. Mainboard: Dell Inc. PCI-Express 3.0 (8.0 GT/s) Comet Lake. Bench CPU Multi Thread: 5500.5 per CPU-Z.

Vegas Pro 21.0 (Build 108) with Mocha Vegas

Windows 11 not pro