Comments

StormMarc wrote on 7/15/2008, 3:16 PM
I'd check with Cineform about this. They should be able to help you and they are very responsive. I use both AE and Vegas with no problems rendering to Cineform.

Good luck, Marc
kairosmatt wrote on 7/15/2008, 3:22 PM
dirtynbl,
I saw your post on the P2 subject, and for whats it worth I use Raylight as an intermediate, even for HDV and to go between programs.

kairosmatt
dirtynbl wrote on 7/15/2008, 7:19 PM
Can I render an AVI with Raylight in Vegas? I've tried using it as the codec but Vegas just gives me an error.

Or should I just render an MXF file? Will that work?
kairosmatt wrote on 7/15/2008, 8:04 PM
You can render within Vegas to Raylight.

Choose AVI and then hit the custom button. Set frame size, frame rate, etc to the setting you wish to use. Then, under Video Format, choose DVFilm Raylight. Then hit configure and make you check the box that says: "Make self-contained AVI"

I've bit myself in the but once or twice with that. If that is not checked, a smaller file is created, but it references all the original media, and if you move files around the AVI doesn't work.

The raylight MXF file must first be rendered out of Vegas, and then set up properly using the Raylight P2 maker (it comes with raylight). I've actually never done this, but you can get properly formated files back onto P2, so it seems likely that Adobe's CS3 programs would read them.
dirtynbl wrote on 7/15/2008, 9:30 PM
Well I'll have to try that.

The nice thing about CS3 is that with the latest updated, they now support Panasonic MXF natively so there's no need for anything there anymore.
Seth wrote on 7/15/2008, 9:46 PM
Lagarith codec is free, visually lossless, and about the same bitrate as Cineform. It actually has slightly better support for a wider variety of colorspaces, making it a great archiving codec. It is a little computationally intensive, so you'll be hating life if you have an underpowered system.
john-beale wrote on 7/15/2008, 11:34 PM
According to that webpage the Lagarith codec is not just visually, but mathematically lossless, like the HuffYUV codec. That means you get the exact pixels output that you put in, bit for bit perfect. It also means the average bitrate will be highly dependent on the input, and for "incompressible" input (for example random noise) the bitrate will be the same as uncompressed. For very low noise video, and for computer-generated elements I would expect the bitrate to be very low.