Is the audio fx compounded?

Rory Cooper wrote on 5/29/2014, 2:55 AM
When I insert a new audio track it will auto stack 3 fx Noise Gate/EQ/Compressor. So if I render out a wave file and bring in again and again will the fx be compounded over the following multiple renders or is the signal maintained = No change?

For example if i render out a sequence with a default color curve it will be maintained over multiple renders but if I change the curve from the default then that change will be compounded over multiple renders. = is the default settings on 3 audio fx plugs the same? The reason I ask is if I receive the audio track and am only working on the visuals I always deselect these audio FX.


farss wrote on 5/29/2014, 3:13 AM
Those three default audio FXs in the track header do nothing by default.
So my understanding is that there's no real point to deselecting them.

Grazie wrote on 5/29/2014, 3:34 AM
Looking at ALL the settings on ALL 3 SFxs, there aren't any ACTIVE values. If there were, I'm guessing we'd be hearing a great Hue 'n Cry about this by now.

I'm also guessing that this is a vestigial remnant of the days when SonicFoundry begat "Vegas Audio" which begat Vegas Video, which in turn begat . . . . VegasPro13.


Rory Cooper wrote on 5/29/2014, 5:30 AM
Thanks guys just checking... making sure cost very little, presuming something can cost big time. The audio side of editing is really a different mindset and is not easy to get right let alone master. I can visualise when editing, no problem but how do you audiolise? Hear something that’s not really there yet?. I have been in meetings when the only aid available is verbal noise making, the editors all do it and get it but the non creative folks in the meeting start looking worried lol.
dlion wrote on 5/29/2014, 7:33 AM
there's also a way to set the defaults to whatever you want. delete those three and right-click in the track header area. you should get an option to (re)set the defaults. sorry, not at my editing pc.
Chienworks wrote on 5/29/2014, 8:02 AM
Grazie, it doesn't go back that far. The default effects first appeared in a later Vegas, maybe version 7 or so. There was a great hue and cry at the time. I think most of us eventually settled down and simply deleted them from the track defaults from there on out.

Even if they are set to "neutral", the fact that they are in the chain must add some unnecessary processor overhead.
farss wrote on 5/29/2014, 9:06 AM
[I]"Even if they are set to "neutral", the fact that they are in the chain must add some unnecessary processor overhead."[/I]

Whilst perfectly functional they don't seem to involve a lot of CPU overhead unlike some of the fancier audio plugins. The few times I've had a lot of audio tracks I've deleted them but otherwise I don't worry. I do wish they'd lose that default noise gate though, it really doesn't do Vegas justice IMHO.