I think we kinda knew Vegas 6 wasn't gonna be the release we all hoped it could or should be. But if this really is it, I think that unfortunately we're all going to have to seriously reconsider what we're doing here:
You know, I've got a really good feeling about Vegas 7.
Any idea when it's due for release?
Seriously.. I'm hoping I *won't* feel that way.. but if the metronome bug ain't gone - if key mapping isn't cleared up - and if pan>bus issue isn't resolved from 5 + if there's nothing more than VST added then is it even worth the upgrade fee? Come to think of it even *with* the bug fixes why should I have to pay for a version that corrects them!? SO... LET'S HOPE!
Stop looking at it as the glass half empty. Remember Weevil's dirty half dozen of eccentilal audio features?
"REW: (also known as Rewire)
MID: (also known as MIDI)
VSi: (also known as VST/VSTi)
TPM: (also known as Tempo mapping)
ADM: (also known as ASIO Direct Monitoring)
FXF: (also known as FX Freeze)"
So as it looks so far we got 1/2 of a feature from the half dozen. So that means if we continue along at that pace we'll have those eccentials by Vegas v 17.0.....It's just around the corner.....hold tight, Vegas never stands still. :-) Maybe Acid 6.0 is our less distant hope huh?
>>>Come to think of it even *with* the bug fixes why should I have to pay for a version that corrects them!?<<<
Do you understand this question SF/Sony? I'm hoping more people start asking this question. If there is one issue that really needs some attention since the Soundry days, it's this under the radar "upgrade path".
We already know how they're handling audio features.
BWF ! BWF! BWF ! BWF !
Did it make it? Please say we at lest got that feature added....
been asking since vegas 4.0 was out for that one.....
Didn't make it into 5, hoping it made it into Vegas 6...
In fact I have someone going to NAB to bug them about the feature......
I don't recall SoFo/Sony ever releasing 2 major upgrades back to back like this: Sound Forge 8 last month and now Vegas 6 tomorrow. I can't help but wonder and speculate about SF8's unusability (overwhelming amount of bugs) might be related to overstretching of resources?? I'm certainly excited about some of the new features in Vegas 6 but given the timing of its release, I'm extremely skeptical and fear that it will end up being another huge bug report like SF8 which clearly wasn't ready for public release.
Bam, it looks to be the right assessment - vegas is apparently not as handicapped as the current forge 8 release (broken plugins ?!?(horrendous fubar since they kind of have to work until we have a second option to use - good grief!/ripple/bussing/unaddressed issues from previous versions/but I suspect even more as it goes into field beta testing.... etc) we've put a freeze on upgrades until someone stops sniffing glue while they code these apps and ignores basic QC procedure.
Have to wonder if they'll fix it quicker than a couple of months.(!@!?!) I still think Sonic was either high or something to actually say that out loud in light they got our cash and flipped us off with forge 8 - and that is exactly what it felt and looked like. A couple of months?
I recall a time when Sonic Foundry could and would make good on their products. Fixes for openly broken things would be a matter of maybe a week or so. Not some vaguely non descript nonsense of a couple of months (they could have taken a couple of months and done some QC testing on it rather than inflict it on the increasingly wary). Spare me the logistics. I doesn't wash, the technology makes it even more likely an immediate solution could be produced, not less likely. They were doing it in 2001, the machines and code bases have only gotten faster and more streamlined since then. if I understood PCH on the unified codebase correctly.
Interesting public relations tact to take for a company that went head first just recently. I hope Sony Corporate is more forgiving than I am but I'm kind of doubting it. They're a business, and like being in business.
On the other side, I do want to say Dave Hill in particular was extremely helpful in shedding some light on the bus issue in 5. So at least one person I have some faith in not to be asleep at the wheel. Even if almost none of the bus issue was addressed in the current release from what can be seen (they've removed the dialogue altogether at this point)